Sea of Debris (Voodoo)

Do you have an idea for a card ? Do you want a tweak on existing voodoo cards? Perhaps you even want one of them removed? This is where you can post your suggestion.

+1 or -1

+1 - I have read the voodoo AND the comments.
5
42%
-1 - I have read the voodoo AND the comments.
7
58%
 
Total votes : 12

Re: Sea of Debris (Voodoo)

Postby Donald Trump » Sun Jun 12, 2016 6:07 pm

Sir Richard Delrio wrote:
Ramen noodles wrote:Easy solution, a card named Commandeer.


Then what purpose does this serve.


If someone has 300 ships out of fleets.You can take them all by Commandeer.
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Re: Sea of Debris (Voodoo)

Postby ChaIbaud » Sun Jun 12, 2016 7:14 pm

No one is going to have 300 Commandeers unless they have some serious cash being spent on the game.
PM me any complaints (10M gold coin wire fee is mandatory).
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Re: Sea of Debris (Voodoo)

Postby Donald Trump » Sun Jun 12, 2016 7:15 pm

Chaulbad wrote:No one is going to have 300 Commandeers unless they have some serious cash being spent on the game.


Who says just one? Delrio said someone can avoid this by putting a ton of ships out of their fleets. lol, just call over the guild and everyone will be taking some.
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Re: Sea of Debris (Voodoo)

Postby DezNutz » Sun Jun 12, 2016 8:27 pm

Ramen noodles wrote:
No, 25% is the cap. You have misread. One voodoo card = 1 fleet immovable.

That's not how it reads. You should update the card explicitly stating so.
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Re: Sea of Debris (Voodoo)

Postby Donald Trump » Sun Jun 12, 2016 11:19 pm

DezNutz wrote:
Ramen noodles wrote:
No, 25% is the cap. You have misread. One voodoo card = 1 fleet immovable.

That's not how it reads. You should update the card explicitly stating so.



Description: Target Player cannot move one random fleet for X hours. Where X is the amount of turns you invest. Maximum is 6 hours. Maximum it can be cast is 1/4 the amount of fleets the player has.

What do you mean???? It is how it reads. You seem to be the only one who did not understand it.
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Re: Sea of Debris (Voodoo)

Postby DezNutz » Sun Jun 12, 2016 11:36 pm

Still -1. The card is unnecessary. And having it be stackable with an unknown limit is unlikely to be approved.
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Re: Sea of Debris (Voodoo)

Postby Juicypotato » Mon Jun 13, 2016 1:59 am

This card is worthless and antagonize works better. -100
hahahahahahahahaha

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Re: Sea of Debris (Voodoo)

Postby Donald Trump » Mon Jun 13, 2016 2:42 am

Juicypotato wrote:This card is worthless and antagonize works better. -100

What? Antagonize does something completely different.
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Re: Sea of Debris (Voodoo)

Postby DezNutz » Mon Jun 13, 2016 2:49 am

Ramen noodles wrote:
Juicypotato wrote:This card is worthless and antagonize works better. -100

What? Antagonize does something completely different.

Antagonize achieves a similar effect. Players will stop their trade fleets, as to continue trade routes will result in a loss of gold coin, because antagonize sets all resources selling prices to base price -2. So you buy the resource at X and you sell it at X-2 netting a loss in gc. It is a very affective voodoo.
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Re: Sea of Debris (Voodoo)

Postby Donald Trump » Mon Jun 13, 2016 2:52 am

DezNutz wrote:
Ramen noodles wrote:
Juicypotato wrote:This card is worthless and antagonize works better. -100

What? Antagonize does something completely different.

Antagonize achieves a similar effect. Players will stop their trade fleets, as to continue trade routes will result in a loss of gold coin, because antagonize sets all resources selling prices to base price -2. So you buy the resource at X and you sell it at X-2 netting a loss in gc. It is a very affective voodoo.


The card is meant to hurt low lives with smaller amount of fleets.
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