Countercurse

Any game related discussion can take place here. Examples: Discuss about how bad the merchant rates have been lately, how rich you have became by following this specific strategy which now needs to stop etc etc

Re: Countercurse

Postby Meliva » Mon Jan 04, 2021 2:18 pm

Sounds good. I do think a reflection voodoo could be nice if done right. Just needs polishing. Regular countercurse is fine as is however.
I'm a meanie head! Beware my Meanness :arr
User avatar
Meliva
Community Administrator
 
Posts: 6608
Joined: Mon Apr 04, 2016 12:53 am

Re: Countercurse

Postby Haron » Mon Jan 04, 2021 2:19 pm

What you suggest there is truly legendary, Deznutz. Cast a MB on yourself, and then an LCC countering Serenity. That would give a very strong defense.
The T'zak Ryn offers Naval Combat Solutions for the Quality Conscious Customer
User avatar
Haron
Forum Rambler
 
Posts: 1926
Joined: Tue Mar 29, 2016 10:04 am

Re: Countercurse

Postby Leo -⁠_- » Mon Jan 04, 2021 2:19 pm

DezNutz wrote:Moved to General Discussion. There is an idea here, but insufficient details to be a complete suggestion.

For the most part, I agree with the arguments made against this idea for the existing countercurse voodoo card.

However, the idea has merit from a Witch Hut/Legendary Voodoo standpoint.

For instance, a Legendary Countercurse that counters specific voodoo casts. Voodoo other than the selected counter would pass through as if the curse wasn't in place. But if a player casts the selected Card, the curse is both blocked and cast against the caster.

For Example:
Player A casts LCC on themselves with a target of Confuse.
Player B casts a variety of voodoo (HNs, FFJs, TS, Taxation, etc.) on Player A.
Player A's LCC ignores those casts as it isn't the identified curse.
Player B casts Confuse on Player A.
Player A's LCC blocks and counters Confuse
Confuse is now active on Player B.


+1, but I think a card that only does this for one specific curse should probably only be rare.
A prison warden must be the very best at kung fu.
User avatar
Leo -⁠_-
 
Posts: 1288
Joined: Sun Apr 12, 2020 4:47 am
Location: Montana

Re: Countercurse

Postby Meliva » Mon Jan 04, 2021 2:23 pm

Haron wrote:What you suggest there is truly legendary, Deznutz. Cast a MB on yourself, and then an LCC countering Serenity. That would give a very strong defense.


Though this raises a question. What happens if they cast purify? Will it only clear the MB? Or will it affect the LCC? I forget if we decided whether or not legendary voodoo can be cleared by normal clearing voodoo or if it's situational, but even if the LCC is not clearable by purify, that just means it will clear something else. So you would probably want to have a few other voodoo on you to block up the purifies and help guard the MB.

Still very powerful I agree.
I'm a meanie head! Beware my Meanness :arr
User avatar
Meliva
Community Administrator
 
Posts: 6608
Joined: Mon Apr 04, 2016 12:53 am

Re: Countercurse

Postby Haron » Mon Jan 04, 2021 2:28 pm

Sure, if you use an MB, you should always have some other voodoo as well. That goes even today. I don't even try using Purify to remove MBs, I assume there is always some other voodoo present.
The T'zak Ryn offers Naval Combat Solutions for the Quality Conscious Customer
User avatar
Haron
Forum Rambler
 
Posts: 1926
Joined: Tue Mar 29, 2016 10:04 am

Re: Countercurse

Postby DezNutz » Mon Jan 04, 2021 2:45 pm

Meliva wrote:
Haron wrote:What you suggest there is truly legendary, Deznutz. Cast a MB on yourself, and then an LCC countering Serenity. That would give a very strong defense.


Though this raises a question. What happens if they cast purify? Will it only clear the MB? Or will it affect the LCC? I forget if we decided whether or not legendary voodoo can be cleared by normal clearing voodoo or if it's situational, but even if the LCC is not clearable by purify, that just means it will clear something else. So you would probably want to have a few other voodoo on you to block up the purifies and help guard the MB.

Still very powerful I agree.


I believe this has been discussed before.

IMO...

Some Legendary Voodoo should only be clearable by Legendary Voodoo. Some Legendary Voodoo should be able to be cleared by normal clearing. Most Legendary should include a normal clearing defense, like a failure rate for serenity/purify, making it difficult, but not impossible to clear with normal voodoo.
I'm only here for Game Development and Forum Moderation.

If you see a forum rule violation, report the post.
User avatar
DezNutz
Players Dev Team Coordinator
 
Posts: 7074
Joined: Sat Oct 24, 2015 4:51 pm
Location: United States of America

Previous

Return to General Discussion

cron