DezNutz wrote:Moved to General Discussion. There is an idea here, but insufficient details to be a complete suggestion.
For the most part, I agree with the arguments made against this idea for the existing countercurse voodoo card.
However, the idea has merit from a Witch Hut/Legendary Voodoo standpoint.
For instance, a Legendary Countercurse that counters specific voodoo casts. Voodoo other than the selected counter would pass through as if the curse wasn't in place. But if a player casts the selected Card, the curse is both blocked and cast against the caster.
For Example:
Player A casts LCC on themselves with a target of Confuse.
Player B casts a variety of voodoo (HNs, FFJs, TS, Taxation, etc.) on Player A.
Player A's LCC ignores those casts as it isn't the identified curse.
Player B casts Confuse on Player A.
Player A's LCC blocks and counters Confuse
Confuse is now active on Player B.
Haron wrote:What you suggest there is truly legendary, Deznutz. Cast a MB on yourself, and then an LCC countering Serenity. That would give a very strong defense.
Meliva wrote:Haron wrote:What you suggest there is truly legendary, Deznutz. Cast a MB on yourself, and then an LCC countering Serenity. That would give a very strong defense.
Though this raises a question. What happens if they cast purify? Will it only clear the MB? Or will it affect the LCC? I forget if we decided whether or not legendary voodoo can be cleared by normal clearing voodoo or if it's situational, but even if the LCC is not clearable by purify, that just means it will clear something else. So you would probably want to have a few other voodoo on you to block up the purifies and help guard the MB.
Still very powerful I agree.