Captain Jack wrote:
2)The stronger a fleet becomes, the riskier it becomes to have it. The risk, I could say, in simplistic language, is exponential while it should have been at most linear.
CJ, I forgot to add a thought on this point as it is not 100% accurate in the current state of the game. Recently I was working with a newer member of Pirates Glory as they asked for help in "how to steal a ship". I had this player do several things to learn the different ways to steal a targets ship. They had a target in mind that has a fleet made up of (4) Ship of the Line and (1) Sloop as a tail. They cast a Pouch of Gold on this player to reveal they had a purse of about $6.5 Million. Now to keep this short, this is what was worked out to steal this fleet:
38 Booty's
9 Levi's
4 Kraken
1 Disfavor
10 Ambush
Total Rough Credits at that time was 540 for the cards listed. Also almost 400 Turns to do this.
540 Credits worth of voodoo to steal this 1 fleet.
Now, 4 SOTL is a SOLID fleet. One of the strongest on the water today. Of course ATT's are now the deciding factor of if this would pay off or not. If the 4 SOTL in this fleet are average ships of 39-43 ATT, they will sell on the market for 50 or less credits. This is only 200 credits at most!!
Why would a pirate risk spending 540 credits for a payoff of only 200 credits in base level Ship of the Lines. They simply won't. This is why you see players sailing these fleets with no worry to get stolen. Now, there are a few beast ships out there that are high ATT (60's). If you manage to get a 60 ATT Ship of the Line you could sell it for quite a bit more. And even more if it has a desired Trait. But without knowing for sure its a 60, you just don't go for it.
The quoted statement above is false under the current system and outrageous credit market.
I am working on a suggestion as I don't want to just disagree with your post. There is a lot of good stuff in here, but it is mixed with some not so good. Thank you for continuing to want to improve the game for us players.