William one eye wrote:I like where you are going with those thoughts.
A few twists like that mean if you share intel with freinds who are also doing expeditions you know what to take with you, what ships to use to get better chances of success.
If the bribe request changes every few weeks,
You might need to rely on freinds to tell you what is wanted in what port that particular week.
We can go that way like those places natives that you bribe/trade with for special resources could have price change every week or maybe every 3 day to line it up with Market changes. But still I would like to keep it in a way that you still need to find that place.
Lets say you found it and you told me that price is 50 crates of tobacco for 10 crates of special iron. I know curnent rate but to do the trade I need to find it but to make it slightly easier lets say you told me that your expedition set sails twoards east of Akroitiri and those 3 days special iron is sold somewhere on the east of Akroitiri.
If we kept it in ports then I wouldn't call it expedition. So port would be used as a starting point which would say send on expedition drop down menu with all directions: North,South,West,East,Southwest,Southeast,Northeast,Northwest of port.
So you would need to have or sail fleets in ports to send them on expedition. Like if it is east of Akroitiri you could technicallly send fleet east of Aiora and have like 1-1.5% of chance finding that place while if you send it from akroitiri you have 20-30 even 40 % of finding it. That way transport of goods would still happen. In case of skirmish on fleet transfering special resources it would act like GBs attacker gets to keep goods. Once he took them since I didn't want to include those resources on the markets we already have mostly due idea of getting new market for those resources and potentially blueprints. He can sell them to a shady trader for certain ammount either -50% of base value or +50% so special wood would be either 4 gcs per crate or 12 gcs per crate I am more inclined for 4 mostly because in eyes of regular person raw materials that are used for special things have no value (speaking from perspective of uneducated regular person born and living in time frame of the game) that way those whom skirmish would need to transport goods in their hideout giving small chance for them to lose reources or risk bringing them in the hideout and enjoying the fact that they got resources that someone paid them either with other resources or by the time of expedition journey risking lose of coins on the return.
This way we would have more ships sailing people being more protective of things (maybe causing battles because I risked expedition and you came and took that now I will levi your ships etc.)
“The reasonable man adapts himself to the world: the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man.”