Captain Jack wrote:The more I think of this, the more I believe this can be turned to something that can be unlocked/buffed. One player has already suggested that we can have different limit for those bearing the Black and I believe this is to the right direction.
Also, here are current top 5 danger fleets in Avonmora:
I removed these numbers as a clever player could deduce whose fleets these belong to, and provides information that gives an unfair advantage. - Dez
The numbers here show that we could even start from a lower floor. Like the initial 360. However, I am willing to take small steps with this one.
What currently crosses my mind as a problem is what happens once such a fleet reaches the danger limit. Right now, it can be attacked relentlessly, yet no one does. The main reason this happens is Danger. No one wants danger for a small target. I see this as a difficult puzzle to solve:
-At one hand, such prevents small fleets of small players from getting over attacked.
-There is merit to this, as the strong and powerful won't risk anything for nothing.
At the other hand, it does not make sense when someone wants to prosecute an enemy. So perhaps, instead of going with the "No attack option" after the Danger Limit, we could go with different "Plunder Rules". For example, plunder rewards are also relative to fleet danger. And/or after a danger limit, the max loot limit is removed.
Or we could go with the independent fleets system where after the danger limit is reached, the holder will be either forced to hold a useless fleet or make it independent (I think I have wrote about it somewhere, not sure of the title though - basically fleets are no longer owned by the player but are controlled by him. the player can only add/remove gold under specific rules and of course he pays turns for every fleet action).
What is the ship makeup of the top five fleets with danger? Are those fleets all cheap fleets, or are they packing some major firepower. If your fleet is very difficult to defeat, and you have the right ship traits and protections you can sit on danger with a very powerful fleet. Prior to ship traits, you couldn't setup powerful fleets and accumulate lots of danger without substantial risk.
I just don't see a good enough reason to consider this. Plunderers have to run more fleets. Ok. What exactly does this solve?