Max Danger per Fleet Limit for Attacking

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Re: Max Danger per Fleet Limit for Attacking

Postby DezNutz » Wed May 13, 2020 1:29 pm

Captain Jack wrote:The more I think of this, the more I believe this can be turned to something that can be unlocked/buffed. One player has already suggested that we can have different limit for those bearing the Black and I believe this is to the right direction.

Also, here are current top 5 danger fleets in Avonmora:

I removed these numbers as a clever player could deduce whose fleets these belong to, and provides information that gives an unfair advantage. - Dez

The numbers here show that we could even start from a lower floor. Like the initial 360. However, I am willing to take small steps with this one.

What currently crosses my mind as a problem is what happens once such a fleet reaches the danger limit. Right now, it can be attacked relentlessly, yet no one does. The main reason this happens is Danger. No one wants danger for a small target. I see this as a difficult puzzle to solve:

-At one hand, such prevents small fleets of small players from getting over attacked.
-There is merit to this, as the strong and powerful won't risk anything for nothing.

At the other hand, it does not make sense when someone wants to prosecute an enemy. So perhaps, instead of going with the "No attack option" after the Danger Limit, we could go with different "Plunder Rules". For example, plunder rewards are also relative to fleet danger. And/or after a danger limit, the max loot limit is removed.

Or we could go with the independent fleets system where after the danger limit is reached, the holder will be either forced to hold a useless fleet or make it independent (I think I have wrote about it somewhere, not sure of the title though - basically fleets are no longer owned by the player but are controlled by him. the player can only add/remove gold under specific rules and of course he pays turns for every fleet action).


What is the ship makeup of the top five fleets with danger? Are those fleets all cheap fleets, or are they packing some major firepower. If your fleet is very difficult to defeat, and you have the right ship traits and protections you can sit on danger with a very powerful fleet. Prior to ship traits, you couldn't setup powerful fleets and accumulate lots of danger without substantial risk.

I just don't see a good enough reason to consider this. Plunderers have to run more fleets. Ok. What exactly does this solve?
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Re: Max Danger per Fleet Limit for Attacking

Postby The Lamb » Wed May 13, 2020 2:17 pm

Maybe there should be a distinction between pirates and those who would be a member of a nation. I feel like pirates should be given more leash than someone who is a duke or governor of a nation.
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Re: Max Danger per Fleet Limit for Attacking

Postby DezNutz » Wed May 13, 2020 2:26 pm

El Draque wrote:Maybe there should be a distinction between pirates and those who would be a member of a nation. I feel like pirates should be given more leash than someone who is a duke or governor of a nation.


Even with a distinction, what purpose does this serve? What does it solve?
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Re: Max Danger per Fleet Limit for Attacking

Postby Dmanwuzhere » Wed May 13, 2020 3:26 pm

El Draque wrote:Maybe there should be a distinction between pirates and those who would be a member of a nation. I feel like pirates should be given more leash than someone who is a duke or governor of a nation. I do so much peyote and crack/meth speedballs that without sobering up I feel so confused when I see someone with a flag attack another player. I also feel that if a king or governor casts voodoo at another player they lose their rank immediately. Or we should at least limit their casts by placing power points in the game and each cast counts towards impeachment from the title. I mean they should be corresponding with diplomatic mails and not spells. I feel it should be 3 strikes/casts and youre out. I really need this distinction in my current state of drug enhanced euphoria :( :arr :D



yeah i donr see where a peon privateer govenor royalty or pirate matters when lighting fuses to a cannon and by your most recent arguments people with rank would get by with more fighting/danger due to political power unless they were in a nation firing at will that doesnt belong to them :D

you own the cannons you should be able to fire at will despite flag or politics
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Re: Max Danger per Fleet Limit for Attacking

Postby Mack » Thu May 14, 2020 6:42 pm

i dunno it seems unfair to limit attacks due to danger. they had to spend turns to get that danger...
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Re: Max Danger per Fleet Limit for Attacking

Postby Argo » Thu May 14, 2020 10:34 pm

No caps for me please.
It's very un-piratey.
Most big traders don't complain or worry about the.. er .. 'occasional' raid and most pirates don't complain or worry about danger.

If it ain't broke.... :)
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Re: Max Danger per Fleet Limit for Attacking

Postby PFH » Fri May 15, 2020 6:12 pm

-1 no reason for max danger cap. Just make negative bonuses or perks for higher danger levels.
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