Edwardteach wrote:I think there are two separate situations that we can talk about.
1) There is the traditional practice of pirates clearing the voodoo that they cast, on those players that they've attacked, once the raid is over. I do understand, Charles, that the pirates in SIN no longer adhere to this tradition. That is not what I was referring to.
2) There is the defensive act of those in a Guild clearing malicious voodoo cast on their Guild-mates. This protection is offered in an effort to limit the losses incurred by the Guild-mate, as a result of the voodoo cast on them. This is what I am referring to.
Frankly, Both in my guild and personally, I do not typically remove voodoo if my guildmate started it. So in this case, since you were not the aggressor I would have let the voodoo you cast stay on. I would however make sure that my guildmates gold stayed up and they didn't lose any ships, but that's as far as I would go. To me, I feel that if I remove the voodoo then that encourages my guildmates to keep starting trouble. "Why should I care if I get cast on if old Mel will remove it as soon as possible?" Better to let them learn a lesson in my opinion.
Now I Don't know if the guild in question didn't remove the voodoo because they share my view and thought it would be a good lesson to learn for the person in question, or if they simply didn't care, or if they were just not paying attention. But I can see why they wouldn't remove it.