These are tedious things I find could and should have been addressed ages ago but never because the older merchants didn't mind doing them, but I did.
Mass Upgrade +
Mass ship upgrade was nice and all, you used to have to go from fleet to fleet, ship to ship to relevel each tail, but this is pretty slow still, during the mass upgrade page, I expected the tail to be at the end of each of the ships in fleets listed, but this wasn't the case. And having to look at the long list and type in the level number in each tail is tedious.
A solution is to allow people to mass upgrade a number of a type of ship to get leveled to a set level. For example, I want to upgrade 100 howkers I have to level 5. This would benefit both pirates and merchants. Since this means pirates get to hit merchants that would always have his ships well leveled.
This ability is disabled for 3 hours if any of your fleets got attacked.
Mass Travel
Similar to how trade route can be formed from existing fleet, you can checkbox fleets that you want to all move to 1 port. Trade routes pause if the fleet you selected is on one.
Mass Fire/Hire
If influence allow it, you can select a type of ship you have, and hire or fire X amount of crew from all of that type of ship you have. You can also check mark fleet specific for Mass Fire/Hire.
Quick Cast
It used to be possible to cast voodoo quickly without having to wait for the page to load first. But I don't know at which point they changed this. Making people with poor internet be worst than those with faster, especially when voodoo cast demands reaction speed. (This might be because of my browser? But I don't think that's why.)
Quick Fleeting
If the number of captain or ships you have allows it, you can quickly create a upgraded and shipped fleet based on a template you've made. You can do the same for existing fleets to repair them if they have lose ship or lost level.
This ability is disabled for 3 hours if any of your fleets got attacked.
Quick De-fleet
A button to quickly remove all ships from a fleet if dangers allow it.(5 Min CD) And one with does the same thing for all my fleets but there is a 6 hours delay, can be canceled anytime and it cancels if any of your fleet is attacked in the 6 hours.
Repeat Route
While creating a trade route, you can set a repeat until X times instead of forever, when it finishes, the route stops and deletes, and the fleet stop moving.
Quick Attack
If your turns allow it, select a port, select one of your fleet in that port, select a target and number of times of attack, your fleet will attack the fleet with the least danger that shows up there from the target until there is no more or the number of attacks finishes.
These are tedious things because they are repeating actions, people with lazyness, wrist pain, finger pain or physical disabilities are gonna have a hard time clicking the same things over and over again.
A few more things
When managing fleets to re-activate paused fleet from attacks. You check box all and activate, it always jump back to page 1, not a big deal, but it's annoying if you forgot which page you were on. When you want to edit many fleets, you have to do this multiple time because each page only have like 20 fleets showing.
When creating trade route, you can create for multiple fleet, but no way to check mark all, forcing you scroll and check each one by one (If you have many fleet you want to set on a route), and it's pretty blinding if you have as bad of eye sight as me.
No way to just move to the next port over without having to clicking on the map first, and port and click move to. Which makes managing fleets and some other stuff annoying. (Unless there is a way I don't know)
A drop down box to select the next port same page (Goroum court to Regis court) would be useful.