Tedious Things

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Tedious Things

Postby Grimrock Litless » Mon Aug 19, 2019 7:54 am

These are tedious things I find could and should have been addressed ages ago but never because the older merchants didn't mind doing them, but I did.

Mass Upgrade +
Mass ship upgrade was nice and all, you used to have to go from fleet to fleet, ship to ship to relevel each tail, but this is pretty slow still, during the mass upgrade page, I expected the tail to be at the end of each of the ships in fleets listed, but this wasn't the case. And having to look at the long list and type in the level number in each tail is tedious.

A solution is to allow people to mass upgrade a number of a type of ship to get leveled to a set level. For example, I want to upgrade 100 howkers I have to level 5. This would benefit both pirates and merchants. Since this means pirates get to hit merchants that would always have his ships well leveled.
This ability is disabled for 3 hours if any of your fleets got attacked.

Mass Travel
Similar to how trade route can be formed from existing fleet, you can checkbox fleets that you want to all move to 1 port. Trade routes pause if the fleet you selected is on one.

Mass Fire/Hire
If influence allow it, you can select a type of ship you have, and hire or fire X amount of crew from all of that type of ship you have. You can also check mark fleet specific for Mass Fire/Hire.

Quick Cast
It used to be possible to cast voodoo quickly without having to wait for the page to load first. But I don't know at which point they changed this. Making people with poor internet be worst than those with faster, especially when voodoo cast demands reaction speed. (This might be because of my browser? But I don't think that's why.)

Quick Fleeting
If the number of captain or ships you have allows it, you can quickly create a upgraded and shipped fleet based on a template you've made. You can do the same for existing fleets to repair them if they have lose ship or lost level.
This ability is disabled for 3 hours if any of your fleets got attacked.

Quick De-fleet
A button to quickly remove all ships from a fleet if dangers allow it.(5 Min CD) And one with does the same thing for all my fleets but there is a 6 hours delay, can be canceled anytime and it cancels if any of your fleet is attacked in the 6 hours.

Repeat Route
While creating a trade route, you can set a repeat until X times instead of forever, when it finishes, the route stops and deletes, and the fleet stop moving.

Quick Attack
If your turns allow it, select a port, select one of your fleet in that port, select a target and number of times of attack, your fleet will attack the fleet with the least danger that shows up there from the target until there is no more or the number of attacks finishes.

These are tedious things because they are repeating actions, people with lazyness, wrist pain, finger pain or physical disabilities are gonna have a hard time clicking the same things over and over again.

A few more things

When managing fleets to re-activate paused fleet from attacks. You check box all and activate, it always jump back to page 1, not a big deal, but it's annoying if you forgot which page you were on. When you want to edit many fleets, you have to do this multiple time because each page only have like 20 fleets showing.

When creating trade route, you can create for multiple fleet, but no way to check mark all, forcing you scroll and check each one by one (If you have many fleet you want to set on a route), and it's pretty blinding if you have as bad of eye sight as me.

No way to just move to the next port over without having to clicking on the map first, and port and click move to. Which makes managing fleets and some other stuff annoying. (Unless there is a way I don't know)
A drop down box to select the next port same page (Goroum court to Regis court) would be useful.
Last edited by Grimrock Litless on Fri Aug 23, 2019 7:05 am, edited 3 times in total.
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Re: Tedious Things

Postby William one eye » Mon Aug 19, 2019 8:31 am

Are you joking? Do you just want the game to do everything for you?


Mass travel is not a bad idea, being able to manage routes better is a needed update but this has already been discussed a fair ammount.

Quick fleeting does not make sense with ship traits and ship atts unless you just dont care at all about your setups.

Quick attack ... rofl
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Re: Tedious Things

Postby Mack » Mon Aug 19, 2019 1:46 pm

yeah i get the idea of a quick set up due to constant attacks on a very large armada. but i think thats part of managing a large company.. its a lot of effort, its not for the modest player ask cdv

i do like the trade rout suggestions
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Re: Tedious Things

Postby Noffin » Mon Aug 19, 2019 6:24 pm

I think at one time I even asked CJ about doing mass shipwreck hunting.
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Re: Tedious Things

Postby sXs » Mon Aug 19, 2019 6:48 pm

I know.... why not do 1 click raiding.

Simply click 1 button and the game automatically casts discard Levi's and ambushes then takes your fleet and gives it to the person raiding. Wouldn't that be fun? Wodnt that make things easier for the raiders. Why should they be bothered having to go through all those steps.
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Re: Tedious Things

Postby Padrevaters » Tue Aug 20, 2019 2:01 am

I reviewed your first suggestion regarding mass upgrade.

"Mass Upgrade + Mass ship upgrade was nice and all, you used to have to go from fleet to fleet, ship to ship to relevel each tail, but this is pretty slow still, during the mass upgrade page, I expected the tail to be at the end of each of the ships in fleets listed, but this wasn't the case. And having to look at the long list and type in the level number in each tail is tedious.
A solution is to allow people to mass upgrade a number of a type of ship to get leveled to a set level. For example, I want to upgrade 100 howkers I have to level 5. This would benefit both pirates and merchants. Since this means pirates get to hit merchants that would always have his ships well leveled.
This ability is disabled for 3 hours if any of your fleets got attacked."

Sample fleet

Fleet 1: Actress (#654844) travelling to Psaral
---A Lvl 9 Large Merchantman - LM xxx (#432214) [36] Plus
---A Lvl 1 Flag Galleon - Unnamed (#476532) [6] Plus

Fleet 2: Drama(#251543) travelling to Pania
Fleet 3: Actor(#925437) travelling to Caspian

I just checked this option. The upgrade option only allows you to upgrade the ships which can be upgraded. For ex., if there are ships in a fleet which are maxed out, they will not be displayed, only the fleet name is displayed. While you are asking to display a specific type of ship, (only all hawkers to be upgraded from all fleets) you can still do so after reviewing the information from the mass upgrade list displayed. Note that it also displays the level and the attribute points accumulated for that level. This info is more helpful. As a veteran, you will probably dispose the hawkers which are likely to accumulate less than 40 points after max upgrade and definitely retain the ones above 60 points. Since this is a one time activity, and you need to have plenty of GC in hand, the feature works best as is.

Some of the features you mention when automated reduce the gameplay thus reducing your long term interest. When considering any enhancement or fix, consider the below.

Does the new feature you want enhance gameplay? Or does it fix an issue or a bug?
What is the benefit of the feature you refer to? Does it benefit the gameplay or reduce game time?
If it reduces game time, does it reduce interest in the game? (Some features are as is because it retains player interest long term)

The player admins will provide a rating by valuing how many would like that feature. If there are 10 player admins and they all love the feature and have given 10+ for the feature, the feature is then forwarded to the developers by CJ after collating a monthly list.

The game owner evDaimon reviews the suggestion. If he feels the development of the fix is warranted and truly enhances gameplay, he does a case study to check the cost of developing the fix after affirming that it does not harm gameplay. If the cost is exhorbitant (Outsourcing the fix to a third party developer) and expense is way over the income from the game, it may not be feasible to develop it due to resource constraints. A developer truly gets his hands to work on it only if the fix is approved. Since this is a text browser game over 15 years old, I doubt there are any developers still with evDaimon for this game. Even if the owner is the developer, he may not want to fix it because of reduced gameplay.

I hope this gives you an understanding of where the player admins stand and where the actual developer comes into the picture. CJ and the team can only collate the well intended suggestions and send it to evDaimon once a month.
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Re: Tedious Things

Postby Most Lee Harmless » Tue Aug 20, 2019 2:23 am

Its not that hard to isolate a ship type for upgrade : the function to look at similar types (when on ship page) will show all ships of that type owned together with level and current att count. You can pick out any needing upgrading by clicking on them and doing so.
-1 : Move to archive.
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Re: Tedious Things

Postby DezNutz » Tue Aug 20, 2019 2:35 am

Padrevaters wrote:The player admins will provide a rating by valuing how many would like that feature. If there are 10 player admins and they all love the feature and have given 10+ for the feature, the feature is then forwarded to the developers by CJ after collating a monthly list.

The game owner evDaimon reviews the suggestion. If he feels the development of the fix is warranted and truly enhances gameplay, he does a case study to check the cost of developing the fix after affirming that it does not harm gameplay. If the cost is exhorbitant (Outsourcing the fix to a third party developer) and expense is way over the income from the game, it may not be feasible to develop it due to resource constraints. A developer truly gets his hands to work on it only if the fix is approved. Since this is a text browser game over 15 years old, I doubt there are any developers still with evDaimon for this game. Even if the owner is the developer, he may not want to fix it because of reduced gameplay.

I hope this gives you an understanding of where the player admins stand and where the actual developer comes into the picture. CJ and the team can only collate the well intended suggestions and send it to evDaimon once a month.


That's not how it works.

Please keep the discussion to the suggestion at hand. This is off topic and has no bearing to the actual suggestion.
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Re: Tedious Things

Postby Grimrock Litless » Tue Aug 20, 2019 2:41 am

Danik wrote:Its not that hard to isolate a ship type for upgrade : the function to look at similar types (when on ship page) will show all ships of that type owned together with level and current att count. You can pick out any needing upgrading by clicking on them and doing so.


No, I am talking about mass upgrade, that's too slow.
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Re: Tedious Things

Postby DezNutz » Tue Aug 20, 2019 2:43 am

The only part of this suggestion that I think is worthwhile is the "Mass Travel". As suggested, I disagree on a part. Below is what I think would work.

When selecting a new destination for a fleet, a player should be able to checkbox any fleet that is not currently traveling between ports and is not in an active trade route, to also send to that destination.
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