Port missions (Large)

Here you can find all the ideas/suggestions that have already been approved by administration. These ideas will stay here in queue till they are implemented or... postponed! Feel free to browse through the ideas, add your own ideas and help us prioritize them correctly.

Re: Port missions

Postby Dejanira » Sat Mar 25, 2017 9:57 am

Haron wrote:If such missions are implemented, I think it is important that the rewards are not too high.


I agree. These rewards should be appealing for a new player but too low for an experienced one. I tried to make examples like 10k or even less for this reason.

Grimrock Litless wrote:Eg. At the start transport 50 creates of rum to XXX you get 1000GC.
And it increases at a constant of 50 creates and 1000GC every time you done it.

Eg. Battle ones would be like, attack 5 enemies of nation XXX and you get 10k.
The amount of enemies go up by 1 each and the money you get goes up by 5k every time you done it.


I wouldn't increase the missions, as they could reach levels too high. As well I wouldn't include "battle" missions, for they would be too similar to Nation missions. What I have in mind are just things a Governor could ask to a newer Captain, like carry these crates there or trasport immigrants here, etc. for small rewards.

Couldn't this be a help for a player at the beginning?
I think so.
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Recurring Missions for New Players

Postby Hawk » Fri Dec 07, 2018 11:11 pm

So I was thinking that there could be reccurring missions for players at each port. This is mainly for newer players past the tutorial, to give them something to do daily in addition to regular game activities. Many guilds are very engaging and this may be be extra to keep new players in them interested, but also I think a game should be entrancing to newbies even if they decide to solo for a bit before joining a guild.

My idea is, a player could simply go to talk to a governer of a port, and there would be an option to ask for work or a task. This could be the final mission of the tutorial for new players. After asking the governer in some manner, he will give you a random short quest from a list, and a upon completion the player gets an appropiate reward. Immediatly a cooldown would start, maybe 72 hours, before you can ask for a mission from that governor again. Given the number of ports I think that is a decent amount of time.

:gc: :arr :chest

Governer's Daughters:
This was Sir Henry Morgan's idea, and I think it would tie in nicely. Currently, governer's daughters with whom you are not married to offer nothing besides fame. The idea was that based on your relationship with them, they offer useful rumors. Some of these could be more missions, which are harder or better then the governer ones.
viewtopic.php?f=4&t=707


Starting list of mission ideas:

-A Noble / Trader / Witch doctor wants passage to a certain port
-NPC fugitive at a certain port
-Lost ship in the vicinity of a port (Uses shipwreck hunt to rescue the ship)
-Transport specialty goods to a certain port
-Deliver a message to a certain port
-Rescue a governor's daughter! ( A little more heroic then just sneaking in lol)


Thought and ideas are welcome! I mentioned this offhand in slack, and Capt Jack asked me to post a suggestion for it.
"Have at it gentlemen"
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Re: Recurring Missions for New Players

Postby Lachlan » Fri Dec 07, 2018 11:50 pm

yeah daughters/sons are kind of useless right now
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Re: Recurring Missions for New Players

Postby Dejanira » Sat Dec 08, 2018 8:28 am

I like this, so +1 from me.

Besides there has been an old suggestion about this: viewtopic.php?f=4&t=3379&hilit=Port+Mission
Maybe the two could be merged.
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Re: Recurring Missions for New Players

Postby Hawk » Sat Dec 08, 2018 6:30 pm

Done!
"Have at it gentlemen"
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Re: Recurring Missions for New Players

Postby Dejanira » Sun Dec 09, 2018 8:09 am

:y

I like the idea of connecting this to rumors told by relations in other ports than wife/husband.
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Re: Recurring Missions for New Players

Postby Dejanira » Sun Dec 09, 2018 8:33 am

I'd add that he/she gives you better rumors or worst based on the following thoughts.
Lets say my husband is from Tokelau, my ships are flying the Bermuda flag and Bermuda and Tokelau are at war. Then he would probably be less inclined to spread rumors to me.
While if Tokelau and Bermuda are in peace (or even better if they're allied) then he would be happy to tell me the best missions.

This way Nation Diplomacy would have a more important role too.
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Re: Port missions

Postby Magnus the red » Wed Dec 12, 2018 12:50 am

I like the Idea it would help keep people busy and interested in the game especially for new players and those who aren't currently striving to do anything.
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Re: Port missions

Postby Magnus the red » Wed Dec 26, 2018 3:24 am

I wasn't sure if this was ever discussed but whenever the dev team has a chance i'd appreciate it if they reviewed this because i think its a great idea.
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Re: Port missions

Postby Dejanira » Sun Jun 09, 2019 12:31 pm

Bump for a recent review
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