Nation Ports: Fort (Medium)

Here you can find all the ideas/suggestions that have already been approved by administration. These ideas will stay here in queue till they are implemented or... postponed! Feel free to browse through the ideas, add your own ideas and help us prioritize them correctly.

Re: [Review]Nation Ports: Fort

Postby sXs » Mon Mar 04, 2019 7:51 pm

Hawk wrote:I like the idea and the details. But I feel it would not fit before Wars and Blockades. So +1 to discussion for me, to be maybe included with wars and blockades, or as a latter addition after the feature is addressed.


+1 I actually think it needs to be in place before blockades or at the same time. This is actually another part of my proposal.

It would not be fair to release blockades and port battles before you allow them to defend
User avatar
sXs
 
Posts: 2448
Joined: Sun Jan 01, 2017 6:17 pm

Re: [Review]Nation Ports: Fort

Postby Shadowood » Mon Mar 04, 2019 8:49 pm

I agree with Feniks. I believe Forts should come before Blockades as well.
I don't fear death. I look forward to it with great anticipation. For then I will met God face to face and let him know that I stole his Man of War!!!
User avatar
Shadowood
Fantasy Draft Deity
 
Posts: 4080
Joined: Mon Feb 08, 2016 5:40 am

Re: [Review]Nation Ports: Fort

Postby Stan Rogers » Tue Mar 05, 2019 3:09 am

Do a simpler version of each and implement at the same time with intent to expand it down the road. We'll get a feel for it and its abilities to create more conflict and overall gauge the fun factor. It don't have to be complicated to be fun but if it passes the fun test, more detail, challenge and abilities just makes it more fun. You can't lose !

In the previous discussions regarding nation hostility, we better see where a EoTC would fit in to the formula and also, if having a Flagship could help negate some nation defenses as well.
One hand washes the other and makes for a better job in the end.
The Last of Barrett's Privateers
User avatar
Stan Rogers
 
Posts: 1524
Joined: Sat Mar 01, 2014 6:49 pm

Re: [Review]Nation Ports: Fort

Postby sXs » Tue Mar 05, 2019 3:41 am

Stan Rogers wrote:Do a simpler version of each and implement at the same time with intent to expand it down the road. We'll get a feel for it and its abilities to create more conflict and overall gauge the fun factor. It don't have to be complicated to be fun but if it passes the fun test, more detail, challenge and abilities just makes it more fun. You can't lose !

In the previous discussions regarding nation hostility, we better see where a EoTC would fit in to the formula and also, if having a Flagship could help negate some nation defenses as well.
One hand washes the other and makes for a better job in the end.


Good food for thought sir.
User avatar
sXs
 
Posts: 2448
Joined: Sun Jan 01, 2017 6:17 pm

Re: [Review]Nation Ports: Fort

Postby DezNutz » Thu May 23, 2019 12:17 am

In the most general sense, this idea is approved. This will likely be archived and used as a reference. Until then this will stay in suggestions.
I'm only here for Game Development and Forum Moderation.

If you see a forum rule violation, report the post.
User avatar
DezNutz
Players Dev Team Coordinator
 
Posts: 7073
Joined: Sat Oct 24, 2015 4:51 pm
Location: United States of America

Re: [Review]Nation Ports: Fort

Postby PFH » Thu May 23, 2019 5:14 am

Fine with me
Evil Teddy Bear :P
User avatar
PFH
 
Posts: 3249
Joined: Mon Apr 24, 2017 1:48 pm

Re: [Review]Nation Ports: Fort

Postby Kangaroo » Thu May 23, 2019 12:16 pm

Agreed, though I agree it's a foundation point for a variety of other suggestions
Some people are like Slinkies, totally useless but great fun to watch when you push them down the stairs
User avatar
Kangaroo
 
Posts: 471
Joined: Sun Apr 16, 2017 3:52 am
Location: Sydney Australia

Re: [Review]Nation Ports: Fort

Postby William one eye » Fri May 24, 2019 1:23 am

I agree with stan, get a simple foundation in place and then build on it.

Forts should have 2 discussions,

simple fort for quick implementation

Full feature fort
for down the road
Image
User avatar
William one eye
 
Posts: 1616
Joined: Wed Apr 20, 2016 2:33 pm

Re: [Review]Nation Ports: Fort

Postby sXs » Tue Jun 18, 2019 11:51 pm

This is approved but will remain in forums for further discussion and input for another week.

I like the idea of the simple baseline to get the basic mechanics in place. I will work with Dez to get a version submitted for CJ.

Please keep the ideas coming in though. Expanded features like this will add new avenues and styles of play.
User avatar
sXs
 
Posts: 2448
Joined: Sun Jan 01, 2017 6:17 pm

Re: [Review]Nation Ports: Fort

Postby PFH » Wed Jun 19, 2019 12:47 am

:P :P
Evil Teddy Bear :P
User avatar
PFH
 
Posts: 3249
Joined: Mon Apr 24, 2017 1:48 pm

PreviousNext

Return to Approved

cron