Dmanwuzhere wrote:i dont care about the rest of the flagships perks what i think about them matters little as they help the classes they represent as a whole and whether i find them good or bad means nothing
there are plenty of things i may not like within the game but overall they are designed for everyone so everyone has to deal with them or like them
and so for me they are acceptable
the second you add a buff or perk that does not help a whole class as it should then i will object and loudly
i dont care what the trader class gets as a perk as long as every trader gets the perk
there are plenty of people who trade but do not use plantations they should be included in whatever the added perks are and that does not mean they should get a perk and then plantations get one
if plantations need perks then you have all kinds of features you can add for them in many other places but to say a ship sitting in port will get them to produce eventually double what they normally do well thats silly if they slow down are you going to shoot cannons at them and ruin your plantation and kill other workers who are working... i think not
why are you and hawk so adamant that this remains when clearly most are against it
why is it so important to ignore the input given about that perk and stretch this out into a plantation booster
this is what concerns me in addition to the nonsensical idea of this flagship boosting plantations
jessicaas flagship which i didnt like was better than this
feniks idea was way better as it could boost all classes and added nation play while introducing a new class which was brilliant
but both of those were dismissed and this insistance for plantation boosts is what remains..... why
the four bounties just added proves someone with cash already is to benefit and does not like my thoughts which makes it even more laughable
You should change your name to Vanity, since its 'all about you'.