Official List of Demands Redesign

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Re: Official List of Demands Redesign

Postby PFH » Mon Jan 28, 2019 4:26 pm

Captain Jack wrote:Why phase voodoo out of the game? I remember discussing in getting rid of specific cards, not voodoo altogether. This is not going to happen, ever. Voodoo are a primary part of the game.

Anyway, let's stay on topic.

We could go with the following functionality:

Choose a Port
You steal 100 to 250 Gold Bars from Target Player's Warehouse

Card Abilities:
NoPirate (Card cannot be used on Pirates)
Avenge 2 (Final result will be doubled in case of triggered Avenge)

The original effect still needs to have merit for the new version of this card. I suggest some of the crates original destroyed are split as such:

The amount of crates that would be destroyed by the original effect, 30% of that is sent to your respective warehouse in that port. The 70% is destroyed and lost to the game.

The gold bars stolen can be to yoyr proposal and added with avenge.

So it will have this effect:

Destroy 7% of target players resources in warehouse. Steal 3% of the resources in target players warehouse add that to your warehouse.

Steal 100-250 gold bars from target players warehouse.

Avenge 2
NoPirate (cannot target pirates with this card.)
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Re: Official List of Demands Redesign

Postby DezNutz » Mon Jan 28, 2019 4:31 pm

Captain Jack wrote:Why phase voodoo out of the game? I remember discussing in getting rid of specific cards, not voodoo altogether. This is not going to happen, ever. Voodoo are a primary part of the game.

Anyway, let's stay on topic.

We could go with the following functionality:

Choose a Port
You steal 100 to 250 Gold Bars from Target Player's Warehouse

Card Abilities:
NoPirate (Card cannot be used on Pirates)
Avenge 2 (Final result will be doubled in case of triggered Avenge)


Would it only steal gold bars then?
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Re: Official List of Demands Redesign

Postby Mack » Mon Jan 28, 2019 4:32 pm

whats wrong with the way it is
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Re: Official List of Demands Redesign

Postby Sebena » Mon Jan 28, 2019 4:32 pm

I disagree with NoPirate part it should affect all players and flags. Or make pirate unabke to use warehouse because it is too protective if this effect is added
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Re: Official List of Demands Redesign

Postby DezNutz » Mon Jan 28, 2019 4:58 pm

Mack wrote:whats wrong with the way it is


Since players can sell from their warehouse supplies with the resource market, you can get a guarantee hit with the card by checking the markets at each port first.
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Re: Official List of Demands Redesign

Postby Mack » Mon Jan 28, 2019 8:02 pm

DezNutz wrote:
Mack wrote:whats wrong with the way it is


Since players can sell from their warehouse supplies with the resource market, you can get a guarantee hit with the card by checking the markets at each port first.

oh i see
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Re: Official List of Demands Redesign

Postby Dmanwuzhere » Tue Jan 29, 2019 3:36 am

lol so to protect a paltry amount of an inventory of goods you propose to cost easily 10 times the protected amount in gold bars
i hardly see that as an improvement and if people want free gold bars i suggest they pay for a gs like everyone else has to
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Re: Official List of Demands Redesign

Postby Grimrock Litless » Tue Jan 29, 2019 5:20 am

How about, we completely remove the card?
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Re: Official List of Demands Redesign

Postby Dejanira » Tue Jan 29, 2019 7:02 am

Captain Jack wrote:Why phase voodoo out of the game?

Oh no, no. Just not increasing the cards number. 90 is a good total.
Adding new cards may be done by substituting old ones or by changing the effect (this happened for Fertile Land for instance).

Choose a Port
You steal 100 to 250 Gold Bars from Target Player's Warehouse


Totally -1 on adding a "steal" instead of "target player loses". Destroyed goods are just... destroyed, thrown in the water, eaten by plague rats. Not stolen by another player.
CJ imagine the effects. If you cast a OLoD on me and steal some resources, I'd immediately cast back on you stealing back the same resources. Pretty silly.

What about something like:

Cost: 6+X
Target player warehouse loses X% resources stored in it. (1% for Gold Bars)
Caster may not use more than 50 turns.

This way, 7 turns mean 1% resources, 21 turns mean 15% (same as it is by now), 50 turns mean nearly half of resources.
Probably 50 is too high but number may be adjusted.
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Re: Official List of Demands Redesign

Postby DezNutz » Tue Jan 29, 2019 7:16 am

Dejanira wrote:
Captain Jack wrote:Why phase voodoo out of the game?

Oh no, no. Just not increasing the cards number. 90 is a good total.
Adding new cards may be done by substituting old ones or by changing the effect (this happened for Fertile Land for instance).

Choose a Port
You steal 100 to 250 Gold Bars from Target Player's Warehouse


Totally -1 on adding a "steal" instead of "target player loses". Destroyed goods are just... destroyed, thrown in the water, eaten by plague rats. Not stolen by another player.
CJ imagine the effects. If you cast a OLoD on me and steal some resources, I'd immediately cast back on you stealing back the same resources. Pretty silly.

What about something like:

Cost: 6+X
Target player warehouse loses X% resources stored in it. (1% for Gold Bars)
Caster may not use more than 50 turns.

This way, 7 turns mean 1% resources, 21 turns mean 15% (same as it is by now), 50 turns mean nearly half of resources.
Probably 50 is too high but number may be adjusted.


Doesn't resolve the issue. OLoDs was designed knowing that casting it would require a player to guess if the target's warehouse was stocked. There was no way to know beforehand how well the warehouse was stocked. The resource market significantly minimizes the casting player's risk of hitting a warehouse that was empty or had limited resources stored.
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