Captain Jack wrote:Why phase voodoo out of the game? I remember discussing in getting rid of specific cards, not voodoo altogether. This is not going to happen, ever. Voodoo are a primary part of the game.
Anyway, let's stay on topic.
We could go with the following functionality:
Choose a Port
You steal 100 to 250 Gold Bars from Target Player's Warehouse
Card Abilities:
NoPirate (Card cannot be used on Pirates)
Avenge 2 (Final result will be doubled in case of triggered Avenge)
The original effect still needs to have merit for the new version of this card. I suggest some of the crates original destroyed are split as such:
The amount of crates that would be destroyed by the original effect, 30% of that is sent to your respective warehouse in that port. The 70% is destroyed and lost to the game.
The gold bars stolen can be to yoyr proposal and added with avenge.
So it will have this effect:
Destroy 7% of target players resources in warehouse. Steal 3% of the resources in target players warehouse add that to your warehouse.
Steal 100-250 gold bars from target players warehouse.
Avenge 2
NoPirate (cannot target pirates with this card.)