Sir Henry Morgan wrote:I don't see a need for more mechanics in fishing - we already have plantations creating food.
Fishing ships, perhaps. Fishing with trade ships and warships seems awkward and makeshift. Fishing is a 'safe' way to put ships to work; not on gossip pages. A means to put scout ships to work while in port, or warships to work while they await bring utilized. Crews wouldn't stand for that, would they?
Fishing vessels should have perks and drawbacks., such as easier means to cancel and recall fleets. They should be cheap with fewer crew, but no Cannon or combat worthiness. In fact, if they be cheap, they should only have one or two levels, and no traits at all. Easily captured or sunk.
They should be slower, yet hold ample food - but nothing else. Low investment and moderate return on the investment.
If whaling is brought forward, there's an entire new market to develop - I don't know if we want or need to go there.
That said, I am open to anything that will work!
I agree. Between the fishing mechanic and plantations, I don't think we need new buildings for fishing. A dedicated ship, yes, but there is already a suggestion for that.