by Finvarra » Sun Mar 08, 2026 9:23 am
If one credit has a variable value ranging from, say, 200,000 to 1,500,000, how do you determine the actual value of the ship? Not to mention 70% of it. This doesn't make sense to me. Moreover, why is there such a strong desire to sell ships in the short term? I don't mind waiting a few months with thirty ships. But I do mind when someone puts an ordinary single-level ship worth half a credit on the market for a hundred or two hundred credits and then leaves the game. That ship will remain in the auction forever. And so hundreds of ships are added to the system, which cannot be used for anything, they just take up space. So when I need to buy a ship, I have to go through a bunch of ships that are completely out of the question. I don't want to take my ships off the market. Even though they might come in handy again after three months. So in that case, I have to buy a worse ship than the one I'm selling. I'm afraid that the market update, which has already been approved, will have worse rules than the previous one. There is a huge difference between a one-level ship and a ten-level ship. And again, there is a huge difference in attributes. In addition, there is another difference in extra guns, extra cargo, etc. Sometimes you have to wait years for a really good ship to appear on the market. And you want to delete them after fourteen days for 70% of the price? That's absurd. What if I need to buy ten of them, but I only have a few hundred credits?