by Captain Jack » Fri Dec 14, 2018 10:33 am
This is actually the deal breaker. That they have a 5% chance every round after this. So, if the ships still fight at round 4, then a new roll will take place.
Most close battles will need around 6-9 rounds. So, a ship with Leviathan Assault,at an even fight, will get to roll around 6 to 12 times.
The formula to find the overall chance is 1- (19/20)^6 for min and 1-(19/20)^12 for max
1-0.27 = 27% and 1-0.54 = 46%
So, a good ship with Leviathan Assault, will have an overall chance of 27% to 46% to get it triggered per battle. The chances are better for better ships and close battles.
That's one part of the trait ability that already makes it very powerful. This is why we said that we cannot also inflict gold damage to the victim. It was also Cutpurse who raised a point that we have not considered till yesterday. At first, it seemed unimportant to me and you can tell by my response. Later on though,it became clear that it was not unimportant.
The second part of the ability, is it's chance to hit the tail ship to lower the level. This is the initial reason as to why this trait exists.
So, we have thought it thoroughly. So we have decided to make this the first trait that will cooperate with a captain order and will incorporate our vision for the future battle gameplay.
The idea is that the player will be able to issue a specific captain order regarding this trait. In this way, the PLAYER will choose HOW to use this trait. The decision will affect chances AND Danger. We are currently testing a final idea. If you are online, I am open for comprehensive discussion at Slack channel. You can ALSO post HERE.