Ship Traits Version 0.1

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Re: Ship Traits Version 0.1

Postby Captain Jack » Thu Dec 13, 2018 9:40 am

Grimrock Litless wrote:Because it's ultimately useless or a waste of time and resources to fight them, I think most other merchant has already said the same thing. Better to just turtle up and farm up than to fight, waste lots and produce no real damage to keep them down.

To something Jack said which he edited away.


It was way off topic so I removed it eventually. Let's keep to the topic at hand here.
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Re: Ship Traits Version 0.1

Postby Captain Jack » Thu Dec 13, 2018 7:51 pm

After considerable testing and thought, we have the final design which makes ultra sense and does not mess more with existing system. We will have time to update later where needed.



Here is the updated functionality:

Leviathan Assault Trait
=============================


Functionality proposal
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Leviathan Assault, when successful, sinks the enemy ship (enemy ship health drop to 0 and the ship wins current round).

Leviathan Assault is triggered at the start of round 3
If the Leviathan is successful (5% chance) the enemy ship is sunk at that point with immediate effects.

If both clashing ships have Leviathan Assault, then we prioritize attack based on ship speed. The ship shooting first, launches the Leviathan first. If the Leviathan Assault is successful, the other ship does not get to use it.

If a ship with Leviathan Assault sinks the enemy ship before round 3 and the enemy ship is a fleet tail, then the attacking ships triggers a Lethal Leviathan Assault. Lethal Leviathan assault lowers enemy ship level by 1 if successful.

Stacks with regular level loss
-------------------------------------------
A Lethal Leviathan Assault, can result in 2 level losses for the defender's tail ship.

Stacks with current scraps bonuses
------------------------------------------------------
Any extra levels are counted in scraps.




Implementation: We won't make today. We will continue testing and activate tomorrow.
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Re: Ship Traits Version 0.1

Postby Grimrock Litless » Thu Dec 13, 2018 10:48 pm

Only round 3? Or does 4 and 5 ... also have a chance of activating?
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Re: Ship Traits Version 0.1

Postby Captain Jack » Fri Dec 14, 2018 10:33 am

This is actually the deal breaker. That they have a 5% chance every round after this. So, if the ships still fight at round 4, then a new roll will take place.

Most close battles will need around 6-9 rounds. So, a ship with Leviathan Assault,at an even fight, will get to roll around 6 to 12 times.

The formula to find the overall chance is 1- (19/20)^6 for min and 1-(19/20)^12 for max
1-0.27 = 27% and 1-0.54 = 46%

So, a good ship with Leviathan Assault, will have an overall chance of 27% to 46% to get it triggered per battle. The chances are better for better ships and close battles.

That's one part of the trait ability that already makes it very powerful. This is why we said that we cannot also inflict gold damage to the victim. It was also Cutpurse who raised a point that we have not considered till yesterday. At first, it seemed unimportant to me and you can tell by my response. Later on though,it became clear that it was not unimportant.

The second part of the ability, is it's chance to hit the tail ship to lower the level. This is the initial reason as to why this trait exists.

So, we have thought it thoroughly. So we have decided to make this the first trait that will cooperate with a captain order and will incorporate our vision for the future battle gameplay.

The idea is that the player will be able to issue a specific captain order regarding this trait. In this way, the PLAYER will choose HOW to use this trait. The decision will affect chances AND Danger. We are currently testing a final idea. If you are online, I am open for comprehensive discussion at Slack channel. You can ALSO post HERE.
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Re: Ship Traits Version 0.1

Postby Captain Jack » Fri Dec 14, 2018 10:42 am

Here is a quick summary, as posted in our Slack channel of the current functionality under revision:


The Leviathan Assault will be able to be used in 2 ways:
1)It gets a chance to deal a winning hit against the enemy ship. This chance begins at Round 3 (the ships need to fight 2 rounds first).
or
2)It gets a chance to lower the level of the tail ship
if the battle is won
The player, gets to choose between the two through a new tab that will be added at manage ship screen
The Captain Orders
Initial choice will be free.
Then we can have the following:
+6 fleet danger for every choice change
of course, the ship must be within a fleet for this to work
then we can also charge the use of the trait with danger

or affect the chances
with extra danger
I believe that this is more food for thought for a future revision though and currently we should stick with a standard danger fee for every captain order change
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Re: Ship Traits Version 0.1

Postby Grimrock Litless » Fri Dec 14, 2018 11:29 am

Captain Jack wrote:2)It gets a chance to lower the level of the tail ship
if the battle is won
The player, gets to choose between the two through a new tab that will be added at manage ship screen
The Captain Orders
Initial choice will be free.
Then we can have the following:
+6 fleet danger for every choice change
of course, the ship must be within a fleet for this to work
then we can also charge the use of the trait with danger


Do you mean, increase sink chance, or chance to sink again after that?
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Re: Ship Traits Version 0.1

Postby Captain Jack » Fri Dec 14, 2018 1:55 pm

Increase/Decrease sink chance.
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Re: Ship Traits Version 0.1

Postby Cutpurse » Fri Dec 14, 2018 7:01 pm

does the same ship with leviathan assault have chance to succesfully trigger leviathan assault more than once, or is it limited to 1 success per full battle? might be important atleast to not have it vaporize more than 1 extra tail level per full battle. i also wonder, if too many chances of randomness will make pvp battles more of a gambling.
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Re: Ship Traits Version 0.1

Postby Sebena » Fri Dec 14, 2018 7:18 pm

Cutpurse wrote:does the same ship with leviathan assault have chance to succesfully trigger leviathan assault more than once, or is it limited to 1 success per full battle? might be important atleast to not have it vaporize more than 1 extra tail level per full battle. i also wonder, if too many chances of randomness will make pvp battles more of a gambling.



From what i understood on Slack before traits were implemented is that even if you have 5 ships with levi traits if first one is succssessfull others don't come in play
“The reasonable man adapts himself to the world: the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man.”
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Re: Ship Traits Version 0.1

Postby Captain Jack » Fri Dec 14, 2018 8:04 pm

What wolfie said.
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