Meliva wrote:his proposal would make SotL the best fishing fleet without cannons.
No, because SotL's would fill in less than an hour causing them to rack up danger making them even more vulnerable.
Meliva wrote:his proposal would make SotL the best fishing fleet without cannons.
Nicholi wrote:Meliva wrote:his proposal would make SotL the best fishing fleet without cannons.
No, because SotL's would fill in less than an hour causing them to rack up danger making them even more vulnerable.
Nicholi wrote:Meliva wrote:his proposal would make SotL the best fishing fleet without cannons.
No, because SotL's would fill in less than an hour causing them to rack up danger making them even more vulnerable.
Type: DOGGER
Build costs:
Turns: 20 / Coin: 15000
Wood : 120 / Iron : 60 / Tools : 20 / Cotton : 80 / Gold bars : 10
MaxHP 40 / Very slow / Cargo 30* / Crew : 30 / Guns : 0
Every new level will add 5 cargo and cost the usual stepped increase plus 2 Gold Bars giving a maximum of 75 cargo.
Traits : Most will have little effect but the Extra Level and Extra Cargo ones will be valuable.
This ship will be expensive to build and max out but will return many years profitable service
Each fishing voyage shall have a base time of 2hrs.
This will be extended at the end of the 2hrs by an equivalent percentage of time to the %damage still on the fleet.
Each fleet shall gain 1% of damage on arrival in port together with 1 DP per arrival.
Damage may be repaired manually or via voodoo such as Royal Fleet Auxiliary or Emergency Call.
Potential income is variable on ship levels/damage/prices. But a 'perfect' fleet should manage 11x375 catch or about 4000 crates per day (allowing time for docking between voyages).
Hostile Natives and FoJ will act the same as on any other fleet.
Lit fleets will be displayed on the plunder board. Doggers can be captured same as all other vessels. The only difference is the new owner can only operate them in the port of capture. They can still be sold to the shipwright or market.
Damage voodoo such as Worms, Fireship, Kraken, etc, will act to extend the journey according to the level of damage inflicted on any ship in the fleet.