Game Competitivity

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Re: Game Competitivity

Postby ChaIbaud » Wed Oct 03, 2018 6:47 pm

poor rich deznutz, his soul has succumbed to greed and all compassion hath left his heart
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Re: Game Competitivity

Postby DezNutz » Wed Oct 03, 2018 6:49 pm

Chalbooti wrote:poor rich deznutz, his soul has succumbed to greed and all compassion hath left his heart


If I had succumbed to greed and had no compassion I would take what you have left and ensure you are left with nothing.
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Re: Game Competitivity

Postby ChaIbaud » Wed Oct 03, 2018 6:49 pm

DezNutz wrote:
Chalbooti wrote:poor rich deznutz, his soul has succumbed to greed and all compassion hath left his heart


If I had succumbed to greed and had no compassion I would take what you have left and ensure you are left with nothing.

taking what little i have would make me happy sir, just to know its in your possession
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Re: Game Competitivity

Postby DezNutz » Wed Oct 03, 2018 7:00 pm

Chalbooti wrote:
DezNutz wrote:
Chalbooti wrote:poor rich deznutz, his soul has succumbed to greed and all compassion hath left his heart


If I had succumbed to greed and had no compassion I would take what you have left and ensure you are left with nothing.

taking what little i have would make me happy sir, just to know its in your possession


If I already have what little you have, how can I take it.
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Re: Game Competitivity

Postby ChaIbaud » Wed Oct 03, 2018 7:56 pm

# Ship Type Level Name Current Port Availability Dmg Crew Guns Cargo Actions
1 Sloop 4 Unnamed (#3191##) Gasp Available 0% 50/50 12/12 30/30
2 Frigate 10 Unnamed (#3194##) Gasp Available 0% 150/150 32/32 60/60

take em
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Re: Game Competitivity

Postby Big Brother » Wed Oct 03, 2018 10:54 pm

This forum has been derailed,

Bringing back on topic to it's competitiveness within itself and with similar games:

This game is what some would call a "niche" game.

Thinking about niche games it does make sense, another niche game I have played is called EVE online, I had to spend years playing it to get where I was when I left.

Why did I leave?

It no longer had new content, there was lack of change.

"Make your own content"

I have never been the greatest storyteller, so creating content is tough for me.

However in terms of logistics and new players, most new players I see here play a couple days and don't return.

I think it has something to do with an imbalance toward those that would be considered veterans.

I understand that we will likely never see a player base like that of gaming juggernauts such as WoW, GTA Online etc.

However, I do know that if a player does not have proper guidance when they start a game as behind the scenes intensive as this one, they won't get into the intricacies of it. UNLESS they are already in to that kind of game (hence "niche")

My suggestion is to focus more on how the newer players are received, and what kept veterans around.

Do something like that, and I see this game sticking around for a very long time. Perhaps even growing sustainably.
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Re: Game Competitivity

Postby Gregor Egerton » Thu Oct 04, 2018 2:32 am

I'd say there is around 250 truly active players, including veterans and the rookies who may or may not chose to stick with the game. For me personally I log into the game multiple times a day but I don't post much on the forums because I generally don't think my opinion matters or is needed. I'm so conflicted about this game because, on one hand the game has almost all the ideal features of a pirate game that don't typically get introduced, while on the other hand being a generally slow game to play.

When I say "The ideal Pirate game" I mean a game in which you lead fleets of differing kinds and specifically attributed ships. Each ship has some kind of uniqueness to it, but follows a some general rules about the ship class. You lead battles from the helm of your own ship which you can choose between and upgrade. The way fleet battles go depends upon the tactics that you use to defeat your foe, and a battle can be won or lost dependent upon the skill of the crew and their captain. You can steal or sink enemy ships and add them to your own fleet to be commanded by you, or an AI which you can direct how to act in battle. You can fight in battle yourself in boarding actions and other interactions with npc's or players, and sometimes you can simply takeover an enemy ship without firing a single cannon if you are crafty. While there are other objectives to do, your primary job is to become rich and famous.

I would say the best game to date with many of these elements is Assassin's Creed 4: Black Flag, and perhaps this game given some time for the big upcoming update and some other changes that are coming; but, even once this game has those changes it will be missing some parts that simply conflict with the type and format of the game.

The steep learning curve and and sometimes difficult interface only add to the low turnover rate for new players because the game doesn't fully encapsulate the "Pirate experience".
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Re: Game Competitivity

Postby DezNutz » Thu Oct 04, 2018 2:34 am

They are working on an updated interface.
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Re: Game Competitivity

Postby ChaIbaud » Thu Oct 04, 2018 4:52 am

i think the game could use a more skill-based experience
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Re: Game Competitivity

Postby Psychodad » Thu Oct 04, 2018 5:42 am

I had hoped that the plantation expansion was going to add a missing element, I was disappointed, it was overly complex and a blackhole to pour coins and goldbars into...

So probably the best thing to add would be hot pirate chicks in bikinis. ^^ :o:
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