Putting the Glory back in Pirates Glory

General chit-chat about anything in-game here.
In-game trade offers should be published here
Roleplaying is recommended (Write like as if your character is speaking)

Re: Putting the Glory back in Pirates Glory

Postby Most Lee Harmless » Fri Aug 10, 2018 12:41 am

Did-dums... oh how hard life is for thieves

Well, when merchants got tougher to hit then why was that?

Goose / Golden / Cooked

Shame. I'll drop a bent nickel in a jobless pirates collecting tin.
-1 : Move to archive.
User avatar
Most Lee Harmless
 
Posts: 3970
Joined: Sat Mar 01, 2014 3:48 pm

Re: Putting the Glory back in Pirates Glory

Postby Meliva » Fri Aug 10, 2018 12:50 am

yeah, typically if a merchant is an easy target, that makes them popular as pirate prey, until they adapt and get less easy. Then pirates either move on for new easy targets and the cycle repeats or they start having to put in more effort on the tougher targets. Typically they do the former.
I'm a meanie head! Beware my Meanness :arr
User avatar
Meliva
Community Administrator
 
Posts: 6608
Joined: Mon Apr 04, 2016 12:53 am

Re: Putting the Glory back in Pirates Glory

Postby PhoenixKnight » Fri Aug 10, 2018 12:52 am

Here we go again
Phoenix Knight
Dragon of the desert and the two seas
User avatar
PhoenixKnight
 
Posts: 1318
Joined: Sat Feb 09, 2013 9:27 pm

Re: Putting the Glory back in Pirates Glory

Postby Stan Rogers » Fri Aug 10, 2018 1:59 am

Most are busy behind the scenes with the new release.
That said, get used to dwindling trade fleets as port stocks disappear.
It might be a slow time for pirates but rest assured, it is slower for trade as well.
Much depends on how fast plantations can ramp up production so there is a surplus of stock beyond a plantation owners needs. Not until then are you going to see a return of dozens, if not hundreds of ships visiting ports in close succession.

It's going to get real interesting in a short while. You may even see player adverts offering bonuses to a plantation owner to release goods into the common market so they can get scooped up quickly by the parties in question.
If you are needing tools to complete a project or Hideout building, what are you willing to pay ?
The Last of Barrett's Privateers
User avatar
Stan Rogers
 
Posts: 1524
Joined: Sat Mar 01, 2014 6:49 pm

Re: Putting the Glory back in Pirates Glory

Postby Banger » Fri Aug 10, 2018 3:22 am

I think you guys are jumping to conclusions. This wasn't complaining about the lack of piracy purely but the lack of activity in general. I'm quite enjoying the trader life as are my coffers.

I miss the banter in the forums, the discussion of the game, and of course the full plunder boards. Even then the full plunder boards was not necessarily the result of unscrupulous pirate activity just busy seas.
User avatar
Banger
 
Posts: 1166
Joined: Thu Feb 16, 2017 3:00 pm

Re: Putting the Glory back in Pirates Glory

Postby Meliva » Fri Aug 10, 2018 3:31 am

Banger wrote:I think you guys are jumping to conclusions. This wasn't complaining about the lack of piracy purely but the lack of activity in general. I'm quite enjoying the trader life as are my coffers.

I miss the banter in the forums, the discussion of the game, and of course the full plunder boards. Even then the full plunder boards was not necessarily the result of unscrupulous pirate activity just busy seas.


well lulls in the game happen occasionally. Then eventually things pick back up. Just like in real life-sometimes things are quiet, uneventful and a tad boring, but eventually something happens that livens things up. Sooner or later someone will take offense to something, start a little war, have some banter in the forums and things will pick up. Hell clockwork seems to be stirring something up now. I bet in a week things will be more exciting.
I'm a meanie head! Beware my Meanness :arr
User avatar
Meliva
Community Administrator
 
Posts: 6608
Joined: Mon Apr 04, 2016 12:53 am

Re: Putting the Glory back in Pirates Glory

Postby fullfathomfive » Fri Aug 10, 2018 8:55 am

When you move a Pirate ocean activity intended game to focus on build-em-up projects on the beach that pirates in history were never a part of, you can expect game play,player, changes. When you allow sailing vessels fighting, sailing, ability's to be all the same competing for random outcomes, it removes ship building, refinement, challenges. The game banner at entry can be removed regarding "intelligence", as this challenge has been replaced by predetermined methodical actions activity. The current situation should come as no surprise to those that have played the game with intensity in the past, as the game focus itself has dramatically changed.
Respect is earned.. Not something you can purchase like a cheap trinket.
User avatar
fullfathomfive
 
Posts: 27
Joined: Tue Oct 07, 2014 6:45 am

Re: Putting the Glory back in Pirates Glory

Postby Zephore » Fri Aug 10, 2018 9:05 am

Banger wrote:I think you guys are jumping to conclusions. This wasn't complaining about the lack of piracy purely but the lack of activity in general. I'm quite enjoying the trader life as are my coffers.

I miss the banter in the forums, the discussion of the game, and of course the full plunder boards. Even then the full plunder boards was not necessarily the result of unscrupulous pirate activity just busy seas.


When you only see one fleet worth attacking in a port nowadays, compared to when you could attack plenty, without lighting up... See, that was fun. Lol
User avatar
Zephore
 
Posts: 1392
Joined: Mon Apr 24, 2017 4:15 pm

Re: Putting the Glory back in Pirates Glory

Postby Most Lee Harmless » Fri Aug 10, 2018 10:07 am

Meliva wrote:yeah, typically if a merchant is an easy target, that makes them popular as pirate prey, until they adapt and get less easy. Then pirates either move on for new easy targets and the cycle repeats or they start having to put in more effort on the tougher targets. Typically they do the former.


Typically they do neither: they just moan loudly that the game has become rubbish : a pirates life is not easy and nor should it be : same goes for traders. But its a sad phenonemon that too many players want easy targets with little risk and anything else is 'boring!'.
-1 : Move to archive.
User avatar
Most Lee Harmless
 
Posts: 3970
Joined: Sat Mar 01, 2014 3:48 pm

Re: Putting the Glory back in Pirates Glory

Postby sXs » Fri Aug 10, 2018 1:44 pm

Danik wrote:
Meliva wrote:yeah, typically if a merchant is an easy target, that makes them popular as pirate prey, until they adapt and get less easy. Then pirates either move on for new easy targets and the cycle repeats or they start having to put in more effort on the tougher targets. Typically they do the former.


Typically they do neither: they just moan loudly that the game has become rubbish : a pirates life is not easy and nor should it be : same goes for traders. But its a sad phenonemon that too many players want easy targets with little risk and anything else is 'boring!'.


Don't mix the issue. No one complaining about a pirate life being difficult. It is about a lack of overall activity. It used to be you would sail into ports like Tzogos and Tortuga and couldn't step off the gangway without landing on a new player.

No one who has been around for any amount of time can honestly claim that activity in general has not gone down.

Hell I used to spend 8 or more hours a day on here. Now with the advent of plantations, I find myself in "set and forget" mode. In fact over the last few weeks, there have been days I haven't even signed in at all. That had never happened before plantations.

Don't get me wrong, plantations are a good thing and can lead to some awesome new strategies, but Banger is right. Activity is way down.

We need a spark of some sorts.
User avatar
sXs
 
Posts: 2448
Joined: Sun Jan 01, 2017 6:17 pm

PreviousNext

Return to Tavern

cron