Cutpurse wrote:i still find my workers health to drop to zero soon after happiness drops to zero. drop of 40+ health within hour is bit drastic i think. i wonder, is this something that is supposed to be happening? i guess it was mentioned as known issue in slack, perhaps couple days ago
I have experienced the same issue -
I have seen conditions change from 30% to 0% over a few hours.
Since I am rapidly transporting large numbers of workers, I think it may be due to how fast I populated my plantations.
In theory this is how I see it.
At first people coming into the plantation at a fast rate is good.
However once you pass the optimal number of workers per acre per amount of development that changes quickly.
If you pass optimal things start to go down hill. Perhaps you notice this but you still have inbound fleets with immigrants.
Now if 50 fleets arrive and drop of immigrants, you are now way past optimal.
Things get worse. Now you stop your fleets and no more healthy workers are arriving to keep health and happiness levels up and
suddenly all you have are tired unhealthy workers and your levels immediately drop to Zero.