PhoenixKnight wrote:Feniks wrote:This would be impossible for certain buildings .
The way I see it, it is an equation of 3 variables and one is auto populated
Gold is a static. you are either improving or not. the amount of gold invested only affects time not the rate.
I see 7 variables or more that could affect things.
1. workforce(known) But this will affect two separate variables. Both the need(more workforce means more houses needed) and the rate (means more laborers up to limit)
2. work hour per day(known)I am assuming laborers are governed by the same workforce hour settings.
3. gold(yes or no- known)
4. current utility buff value(unknown)
5. Happiness (known but affect variable unknown)
6. Health (known but affect variable unknown)
7. upgrade rate(unknown)
8. Laborers(known)
if you can figure out the functional integer for each variable we may be able to figure it out.
Like i said..... known values not enough to calculate.