Test And Discover : Plantation

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Re: Test And Discover : Plantation

Postby Lod » Tue Jul 10, 2018 5:05 pm

I feel this is like trying to joggle 6 balls that are changing weight while you are doing it. Too many variables and no info on if what you do is good or bad.
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Re: Test And Discover : Plantation

Postby sXs » Tue Jul 10, 2018 5:18 pm

Lod wrote:I feel this is like trying to joggle 6 balls that are changing weight while you are doing it. Too many variables and no info on if what you do is good or bad.


I agree with this. just when I think I have something figured out ...

Last hour I added 40k workers in one port and my production for 10 mins actually went down........ obviously missing something.
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Re: Test And Discover : Plantation

Postby PhoenixKnight » Tue Jul 10, 2018 5:21 pm

Feniks wrote:This would be impossible for certain buildings .


The way I see it, it is an equation of 3 variables and one is auto populated
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Re: Test And Discover : Plantation

Postby sXs » Tue Jul 10, 2018 5:33 pm

PhoenixKnight wrote:
Feniks wrote:This would be impossible for certain buildings .


The way I see it, it is an equation of 3 variables and one is auto populated


Gold is a static. you are either improving or not. the amount of gold invested only affects time not the rate.

I see 7 variables or more that could affect things.

1. workforce(known) But this will affect two separate variables. Both the need(more workforce means more houses needed) and the rate (means more laborers up to limit)
2. work hour per day(known)I am assuming laborers are governed by the same workforce hour settings.
3. gold(yes or no- known)
4. current utility buff value(unknown)
5. Happiness (known but affect variable unknown)
6. Health (known but affect variable unknown)
7. upgrade rate(unknown)
8. Laborers(known)

if you can figure out the functional integer for each variable we may be able to figure it out.

Like i said..... known values not enough to calculate.
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Re: Test And Discover : Plantation

Postby PhoenixKnight » Tue Jul 10, 2018 6:40 pm

Obviously it is enough or CJ wouldn’t be able to implement it. We just need an interface to allow visibility to it
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Re: Test And Discover : Plantation

Postby sXs » Tue Jul 10, 2018 6:59 pm

It is enough for CJ yes, but nearly impossible for us to figure out.

I agree there needs to be something more than the stars though.

It is nothing but frustrating.
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Re: Test And Discover : Plantation

Postby William one eye » Tue Jul 10, 2018 7:07 pm

the equation would be something like this

number of workers ( based upon workers available and acres assigned) there is a maximum vector - as stated by danik if you pass it you get diminishing returns

X worker output number ( based upon how many workers are using the housing, baths, kitchens, and rec areas and how developed each of these areas are and how many acres are assigned for each)

x utility ( based upon number of workers working in utility and how developed it is ) workers here also reach a point of diminishing return

x of productive hours - workers productivity has a peak level then a reaches a point of diminishing return

this would = building improvement rate per hour

( if use of buildings does degrade them)
less degradation of buildings which should be a factor of field workers per guard and level of guards building

would yield the full equation

that is 8 constantly variable factors

each changes every time

you reassign acres
an immigrant enters the plantation
an immigrant dies
an immigrant get to tired to be productive
any of the buildings get improved or degrade
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Re: Test And Discover : Plantation

Postby William one eye » Tue Jul 10, 2018 7:12 pm

I think stars are the measure of how effectively the buildings are doing their job - ( this is a total guess)

building * acres ( workers assigned ) / number of field workers

I think building status indicates development . ie inexistant or a few tools in the wilderness.


currently no one has enough building development to see any significant effect.
if the shifts in building status or building rating were shown in smaller increments so that we could
see some sort of progress is would be much less frustrating.
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Re: Test And Discover : Plantation

Postby sXs » Tue Jul 10, 2018 7:38 pm

William one eye wrote:I think stars are the measure of how effectively the buildings are doing their job - ( this is a total guess)

building * acres ( workers assigned ) / number of field workers

I think building status indicates development . ie inexistant or a few tools in the wilderness.


currently no one has enough building development to see any significant effect.
if the shifts in building status or building rating were shown in smaller increments so that we could
see some sort of progress is would be much less frustrating.


I was thinking a status bar kind of like the old school download progress bar with a Percentage would work well.
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Re: Test And Discover : Plantation

Postby Noffin » Tue Jul 10, 2018 7:52 pm

Feniks wrote:
I was thinking a status bar kind of like the old school download progress bar with a Percentage would work well.



Then it would be stuck on 99% for years :D
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