Danik wrote:I am finding the sheer opacity of it all to be quite disheartening : I pay precious credits for permits : I pay precious coin for more : I tie up fleets moving workers : I pay rent : I get prompted to spend precious gold bars to improve stuff : but nowhere can I see what the heck any changes I try are actually doing and what effect, if any, they have : good? bad? indifferent? I havent got a clue : its all just guesswork and thats a pretty poor basis on which to justify pouring in more resources in the hope you guess right.
Heres an example : I improving a building : its says its gonna take 86 days : I add 100 gold bars and voila.. its now taking 103 days. Thats not encouraging at all : whats the purpose of adding gold bars then? Will it be a better building? I got no bloody idea either.
Grimrock Litless wrote:I was confused on how Improving works.
And after some logic thinking and such.
I've made the following assumption.
Unlike upgrade, this does not have a end, using gold bars adds a value into a hidden value, basically it adds time to improving things.
If I have 10 hours from 10 bars, if I reach the end, with 10 workers, I would have produced the same result as 10 minutes of 10 bars from lots more workers.
Basically, I have 1 tick of 600 worker's work, or 60 ticks of 10 worker's work.
They will produce the same result from the same number of gold, it just takes longer or shorter based on the number of workers you have.
Because the worker's value of exponential decay, it would be more worth it to have it longer.
Think of stars as a hidden value, it decays over time when used, but they makes things more productive (Faster).
5000/max - Half stars
25000/max - 1 star
125000/max - 1 and half star.
Etc...etc...
There was never a decay, the decay comes from the workers using the facilities. When you improve something, it increases the speed at which the star value increases.
By putting workers into the facilities, it slows down the decay. Allowing you to maintain the stars.
Basically, the stars represents the number of stocks you have in the facilities.
From what I've read in this post and what I've tested, this theory of how this mechanic works, still stands.
But, there is a high chance it's wrong, in little places.
Tell me if anyone found anything I need to know.
Does no one here care what I say?
Everything in plantation seems to be applied in ticks of 10 mins.
To put it easiest to understand, the stars decrease when you add workers to your plantation, the stars increase when you improve the facilities.
More stars = each workers are more productive on making the facilities do what they do, more happiness, more health - things like that.