Plantations Open Beta started!

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Re: Plantations Open Beta started!

Postby Grimrock Litless » Sat Jul 07, 2018 1:34 pm

Danik wrote:I am finding the sheer opacity of it all to be quite disheartening : I pay precious credits for permits : I pay precious coin for more : I tie up fleets moving workers : I pay rent : I get prompted to spend precious gold bars to improve stuff : but nowhere can I see what the heck any changes I try are actually doing and what effect, if any, they have : good? bad? indifferent? I havent got a clue : its all just guesswork and thats a pretty poor basis on which to justify pouring in more resources in the hope you guess right.

Heres an example : I improving a building : its says its gonna take 86 days : I add 100 gold bars and voila.. its now taking 103 days. Thats not encouraging at all : whats the purpose of adding gold bars then? Will it be a better building? I got no bloody idea either.


Grimrock Litless wrote:I was confused on how Improving works.
And after some logic thinking and such.

I've made the following assumption.

Unlike upgrade, this does not have a end, using gold bars adds a value into a hidden value, basically it adds time to improving things.

If I have 10 hours from 10 bars, if I reach the end, with 10 workers, I would have produced the same result as 10 minutes of 10 bars from lots more workers.

Basically, I have 1 tick of 600 worker's work, or 60 ticks of 10 worker's work.

They will produce the same result from the same number of gold, it just takes longer or shorter based on the number of workers you have.

Because the worker's value of exponential decay, it would be more worth it to have it longer.

Think of stars as a hidden value, it decays over time when used, but they makes things more productive (Faster).

5000/max - Half stars
25000/max - 1 star
125000/max - 1 and half star.
Etc...etc...

There was never a decay, the decay comes from the workers using the facilities. When you improve something, it increases the speed at which the star value increases.

By putting workers into the facilities, it slows down the decay. Allowing you to maintain the stars.

Basically, the stars represents the number of stocks you have in the facilities.

From what I've read in this post and what I've tested, this theory of how this mechanic works, still stands.
But, there is a high chance it's wrong, in little places.

Tell me if anyone found anything I need to know.


Does no one here care what I say?

Everything in plantation seems to be applied in ticks of 10 mins.

To put it easiest to understand, the stars decrease when you add workers to your plantation, the stars increase when you improve the facilities.
More stars = each workers are more productive on making the facilities do what they do, more happiness, more health - things like that.
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Re: Plantations Open Beta started!

Postby Kangaroo » Sat Jul 07, 2018 2:04 pm

Grimrock Litless wrote:
Danik wrote:I am finding the sheer opacity of it all to be quite disheartening : I pay precious credits for permits : I pay precious coin for more : I tie up fleets moving workers : I pay rent : I get prompted to spend precious gold bars to improve stuff : but nowhere can I see what the heck any changes I try are actually doing and what effect, if any, they have : good? bad? indifferent? I havent got a clue : its all just guesswork and thats a pretty poor basis on which to justify pouring in more resources in the hope you guess right.

Heres an example : I improving a building : its says its gonna take 86 days : I add 100 gold bars and voila.. its now taking 103 days. Thats not encouraging at all : whats the purpose of adding gold bars then? Will it be a better building? I got no bloody idea either.


Grimrock Litless wrote:I was confused on how Improving works.
And after some logic thinking and such.

I've made the following assumption.

Unlike upgrade, this does not have a end, using gold bars adds a value into a hidden value, basically it adds time to improving things.

If I have 10 hours from 10 bars, if I reach the end, with 10 workers, I would have produced the same result as 10 minutes of 10 bars from lots more workers.

Basically, I have 1 tick of 600 worker's work, or 60 ticks of 10 worker's work.

They will produce the same result from the same number of gold, it just takes longer or shorter based on the number of workers you have.

Because the worker's value of exponential decay, it would be more worth it to have it longer.

Think of stars as a hidden value, it decays over time when used, but they makes things more productive (Faster).

5000/max - Half stars
25000/max - 1 star
125000/max - 1 and half star.
Etc...etc...

There was never a decay, the decay comes from the workers using the facilities. When you improve something, it increases the speed at which the star value increases.

By putting workers into the facilities, it slows down the decay. Allowing you to maintain the stars.

Basically, the stars represents the number of stocks you have in the facilities.

From what I've read in this post and what I've tested, this theory of how this mechanic works, still stands.
But, there is a high chance it's wrong, in little places.

Tell me if anyone found anything I need to know.


Does no one here care what I say?

Everything in plantation seems to be applied in ticks of 10 mins.

To put it easiest to understand, the stars decrease when you add workers to your plantation, the stars increase when you improve the facilities.
More stars = each workers are more productive on making the facilities do what they do, more happiness, more health - things like that.


fwiw I found your data interesting
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Re: Plantations Open Beta started!

Postby Redjack02 » Sat Jul 07, 2018 7:29 pm

went the other way. Had a firering squad fire the remaining 18000 workers so i now have 2000 workers on 2000 acres :)
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Re: Plantations Open Beta started!

Postby Achillies » Sun Jul 08, 2018 1:42 am

all of my stars are blue and have not changed. even with supposed upgrades. see nothing change except people are getting sicker and madder
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Re: Plantations Open Beta started!

Postby Grimrock Litless » Sun Jul 08, 2018 3:23 am

By putting workers into the facilities, it slows down the decay. Allowing you to maintain the stars.


Lads, it was my mistake, stars only shows when you have at least a worker in the facility.
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Re: Plantations Open Beta started!

Postby Stan Rogers » Sun Jul 08, 2018 3:48 am

Interesting scenario experienced. I am Gov of a port and built a plantation. Being Gov, I did not need a permission fee.
National pops change and all of a sudden I am the Gov of a new port and another Gov sits in my old chair.

I receive a notification I must pay the new governor a negotiated fee or lose my investment I presume.
What happens if the new Gov refuses my request or demands an unusually large amount of GC just to get back into my plantation ? Right now, I'm at the new Gov's mercy or risk losing a rather large investment.
Is this an intended consequence ?
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Re: Plantations Open Beta started!

Postby Achillies » Sun Jul 08, 2018 4:30 am

ok capt jack. now plantation will not upgrade is hung will not restart. people are dying now what
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Re: Plantations Open Beta started!

Postby Grimrock Litless » Sun Jul 08, 2018 7:32 am

People just can't stop having heart attacks and being suicidal.
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Re: Plantations Open Beta started!

Postby Jim Hawkins » Sun Jul 08, 2018 7:43 am

As per Stan Rogers I was Gov of Vassburg and have now changed ports and got the same request he did . Surely this is a bug I was only running plantation for 3 days

Every Operating Permission lasts for 90 days.
If your Workshop has no permission, production halts.
The Governor has 48 hours to decide. If the Governor fails to reply within this timeframe, then you will be given a permission for Gold Coins 15,000,000.
Nothing can revoke a permission once it is issued.
Anomander Rake has been appointed by Kangaroo. Try contacting Kangaroo in case you fail to negotiate with Anomander Rake.
Getting a permission is not guaranteed. However, you can always conquer the port and skip them altogether.
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Re: Plantations Open Beta started!

Postby Cutpurse » Sun Jul 08, 2018 7:48 am

governours can only run plantation without permission in port they currently govern. perhaps they should be able to grant themselves a proper 90 day license, to prevent such issues
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