by Captain Jack » Fri Jul 26, 2013 11:47 am
So, we were thinking how to implement this in the best way. After we designed the way we jumped into the code.
Then we saw something weird there... then asked ourselves, what's the point in unloading a warehouse and then do nothing? No point, we answered.
We would we ever implement such a thing? we asked again. We wouldn't, we answered.
That's right folks, this ALREADY exists.
The problem was a TYPO. Dunno how it made itself there. It has been fixed in the selection screens already.
We noticed only a tiny issue, it might leave a few cargo unsold (ie in our Fleet with 5 trade galleons and 250 crates remaining, the first ship loaded 150 crates from the warehouse but the rest snubbed the 100 remaining cargo and preferred buying directly from the market. At some point, we might fix this but it is not a real issue).