Plantations Expansion

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Re: Plantations Expansion

Postby Shadowood » Thu May 31, 2018 5:51 pm

HEY JESSICA!!!

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I don't fear death. I look forward to it with great anticipation. For then I will met God face to face and let him know that I stole his Man of War!!!
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Re: Plantations Expansion

Postby Captain Jack » Thu May 31, 2018 6:08 pm

The only post you need to read, is the first one. This is the only one that has accurate data. In fact, up until Acres Rental (not acres rental) there are finalized.

Governors ARE negotiating operating permissions. Who told you they are not?

The acres rental issue grew troublesome (unexpectedly for me but not for Jessica) . We ended up with a few alterations to the final details and we changed entirely the biding system. I could write a few pages to explains the pros and cons and why we ended up with these details. Let's just save time by only mentioning functionality. These final details are currently being scripted and they will also need to be tested. Jessica still has an unfinished script for workers which is also untested. This means that it is impossible to launch tomorrow. In order to not lose further days, Events System will be launched afterwards, as she predicted anyway.

I still want it to launch tomorrow, even late but we are speaking about Saturday now as we don't have a real reason to rush it, when we are this close.

Here are the Acres Rental System, with all alterations (first post will be updated right after):

Acres Rental
1)Basics
  • Every port is assigned a pool of 20,000 available acres. Nations will be able to add more later, with Port Buildings (up to 30,000 more)
  • The available acres are available to Plantation owners for a daily fee (rent) starting from as low as 10gc/acre.
  • Rental price is based on demand from other plantation owners and their bidding.
  • Income from acres rental goes 80% to the nation coffers, 20% to corruption.
  • At Pirate ports, acres are divided equally based on the amount of workers each plantation has. No rent fee exists.
2)Advanced
  • As long as you have an Operating Permission, you will be able to bid for new acres at anytime.
  • Without an operating permission, you will not be able to bid for new acres. However,you will be able to retain the ones you have as long as there are available acres. You will normally pay the rent during this time. You will not be able to bid for acres kept by other players.
  • If for any reason, your plantation has severely less or no acres at all, you will be penalized accordingly. However, penalties will be less harmful if the period is small.
3)Bidding for Acres
  • There is no limit in how many acres a player can have.
  • Every plantation owner can bid up to a total number of 500 acres per 24hours.
  • Plantation which produce more than 100k crates per day AND are among the top 5 producers of the port, will be allowed to bid up to a total number of 2,500 acres per day.
  • When bidding, plantation owners will select the amount of acres they want and the amount of gc they will want to pay for each one.
  • Every bid costs 2 turns to place. Every bid must target at least 10 acres.
  • If there are un-allocated acres (acres not assigned to a plantation yet), the bidder will receive the acres (for the which he created a bid) right away.
  • Once Acres are received, the plantation locks them for a total of 30 days (rental contract).
  • The owner will be able to either pay the daily rent in hourly format, or prepay the rent amount
  • Once acres contract expires, the acres will be lost from the plantation and will be returned to the un-allocated pool.
  • If a bid cannot be fulfilled, it will remain there till it is either fulfilled or canceled by the plantation owner.
  • Multiple bids from the same plantation owner are possible (up to 100 pending ones)
  • All pending bids (un-fulfilled ones), regardless if they are of one or multiple owners, will be served on priority based on their bid price.
  • Highest bids are served first. When bids have similar price, the ones that have been placed first receive priority
  • Partial filament is possible. If there are not enough acres, the bid will be served partially but it will remain on the bidding priority list till it is fully filled (or canceled).
  • Canceling bids will cost 1 turn.
  • You will be able to see all open bids with price and acres. However, no names will be mentioned.
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Re: Plantations Expansion

Postby sXs » Thu May 31, 2018 6:14 pm

Captain Jack wrote:The only post you need to read, is the first one. This is the only one that has accurate data. In fact, up until Acres Rental (not acres rental) there are finalized.

Governors ARE negotiating operating permissions. Who told you they are not?



Was a mistake on my part. I was thinking pricing until Pellew pointed out my mistake.
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Re: Plantations Expansion

Postby Jessy's Dream » Thu May 31, 2018 6:26 pm

Shadowood wrote:HEY JESSICA!!!

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Have Mercy! And you will see the Flagship faster :D


I wanted to add on the Rental Payment system, which is unique to PG. Let me use an example:
1)Shadowood gets 100 acres for 10gc.
2)A total fee of 30k (100 acres * 10gc * 30 days) will now be displayed as his Remaining Rent.
3)This rent, will be then paid in installments of minimum 10k based on this formula, hourly:
Hourly Rent = Remaining Rent /720
720 because it is 30 days and every day has 24 hours.

So, Shadowood hourly rent will be:
Hourly Rent = 30 000 / 720 = 41.66gc
This means that no rent will be ever paid as it is less than 10k.

For these cases (really small amounts), there will be a daily fee instead, which will have no minimum:
Daily Clearance Fee = Remaining Rent/30
However, this will kick in only if no hourly rent has been paid since last day (and there is remaining rent to pay).
Minimum daily fee is 10k too.

Plantation owners will also be given the option to pay the fee directly! Meaning that you will be able to pay your remaining fee anytime, even for the whole amount if you wish. This means that you will have one headache less in managing your plantations. However, I am not sure we should give you this perk without getting anything back. Perhaps an extra 3% corruption fee for the game.

Now, all the above might sound funny and excessive to you. This is perhaps because you have not thought that there will be no rent per plantation schedule. All plantations rent you may owe, will be paid through your hand. Surely, each plantation income will go to different national coffers so for us, there is a difference in code. But for you? There is none as there is 1 hand.

Also, rent is not like Goldsmith where you need to melt the gc to produce. If you don't pay the rent, plantation should keep up. Since it takes from your hand automatically, players will take care of it to avoid dropping to 0 gc. If you drop to 0 gc after all, production will eventually halt as there will be gold upkeeps paid from your hand for the plantation operation.
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Re: Plantations Expansion

Postby Captain Jack » Thu May 31, 2018 6:28 pm

This... unique (pah) new system was not my idea and is one of the reasons plantations won't debut tomorrow. So it is about time you know who has been delaying the release day with... bright ideas.


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Re: Plantations Expansion

Postby sXs » Thu May 31, 2018 6:30 pm

Captain Jack wrote:This... unique (pah) new system was not my idea and is one of the reasons plantations won't debut tomorrow. So it is about time you know who has been delaying the release day with... bright ideas.


:pirateflag :pirateflag :pirateflag


BURN!!!!!

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Re: Plantations Expansion

Postby Bomont » Thu May 31, 2018 7:05 pm

I think this answers my earlier question:
Production yield will be the same for all resources (same overall output - however, obviously, the more expensive a resource, the less crates will be produced which tends to be better if you intend to transport them).

I'm pretty sure that was there all along; it just didn't sink in. But I'm still confused what you mean by "same overall output" but "less crates produced" for more expensive resources.
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Re: Plantations Expansion

Postby Sir Henry Morgan » Thu May 31, 2018 7:31 pm

If I read this correctly, equal output means equal gold coin value. In other words, you can crank out many more crates of cotton in a cotton plantation than crates of Rum in a rum plantation. They will have the same gold coin value. if cotton is worth 2 gold coin a crate, and rum 10 gold coins a crate, then you will produce 1 crate of rum for the same resource you would create 5 crates of cotton.

That, anyway, is how I understand that....
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Re: Plantations Expansion

Postby Captain Jack » Thu May 31, 2018 10:58 pm

Indeed. Although it will be a combination of this and also operating costs alongside with new base market prices.
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Re: Plantations Expansion

Postby Captain Jack » Fri Jun 01, 2018 11:59 am

For official information, there will be no Plantations release neither today nor tomorrow. The coding for the acres rental has not finished yet. This is an issue that troubles us the past week. We started it on Tuesday and I thought it would take a lot less than it has already taken.

Our apologies for the new delay and we will try to be more accurate from now on.
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