Another Important step has been completed: Bank Priorities interface for Governor/King payments has been implemented.
This is open for all and we highly suggest to use it, as it will be used for more features in the future. Find the link for it at the Banks page.
Schedule-wise, at our struggle to release Plantations at June 1st, we are still in the race. We are still 2 days behind from our preferred point, however this does not mean we will not make June 1st. This happens because we estimated 3 days extra delay in total, so 2 days are still within the target.
We are hopeful that till tomorrow we will cover some of the lost ground. This hints that we may even have an earlier release. The chances for such are really low though. We won't know for sure till Tuesday.
What seems to be earning ground, is the possibility to delay the extra resources right ahead, at June 2 as my latest update was. We may eventually have some different functionality for every resource and this may mean that we may not be ready to release them right away. So, instead of delaying them for bugs precaution, as our original reason was, we might be obliged to push them a little later in order to add extra functionality.
This will clear our in the following days as we are still in need of more testing. In case this scenario prevails, the difference will be located to specific parts of the management. For example, workers management will be the same for all plantations. What we are looking to differentiate, are the strategies to follow which should be different for each resource.
This way, a player may be an expert in managing workers. This will help him with all plantations. However, creating a grain plantation should be different than creating a Rum one as different setups/strategies will be needed. Since Food plantations are the only ones really needed, we believe that an extra challenge for a mostly PvE feature should not be declined. At least not before appropriate testing has been done. Or at least not before receiving feedback for the food plantations. If players find them too easy for example, this will be signal to add different functionality per plantation type.