Juicylettuce wrote:Ok i have some ideas for merchant cards but they could be rare, uncommon, or common based on how powerful they are.
Tool Trader, Food Trader, Cotton Trader, Rum Trader, Tobacco Trader, Iron Trader, Wood Trader. I think different one's should be put in different categories being more common or uncommon. These card's increase your profit's of the Commodity you sell by a percentage and they are good for 24 hours.
Here is a suggestion
Tool Trader
Uncommon
Increases profits of tools sales by 25%
Turns 10.
instead of having a card for each resource
You could group them into categories e.g. tools, rum, food - rare tobacco, iron, cotton - uncommon ect. have a card for each with a drop down menu of the corresponding resources so there isnt 21 different cards
or
Make the card uncommon and change the effect so it gives +1 to a resource of the casters choosing