New patch of voodoo cards

Do you have an idea for a card ? Do you want a tweak on existing voodoo cards? Perhaps you even want one of them removed? This is where you can post your suggestion.

Re: New patch of voodoo cards

Postby Spastic » Sun Jun 09, 2013 2:43 pm

Juicylettuce wrote:Ok i have some ideas for merchant cards but they could be rare, uncommon, or common based on how powerful they are.

Tool Trader, Food Trader, Cotton Trader, Rum Trader, Tobacco Trader, Iron Trader, Wood Trader. I think different one's should be put in different categories being more common or uncommon. These card's increase your profit's of the Commodity you sell by a percentage and they are good for 24 hours.

Here is a suggestion

Tool Trader

Uncommon

Increases profits of tools sales by 25%

Turns 10.


instead of having a card for each resource

You could group them into categories e.g. tools, rum, food - rare tobacco, iron, cotton - uncommon ect. have a card for each with a drop down menu of the corresponding resources so there isnt 21 different cards

or

Make the card uncommon and change the effect so it gives +1 to a resource of the casters choosing
Last edited by Spastic on Sun Jun 09, 2013 6:35 pm, edited 1 time in total.
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Re: New patch of voodoo cards

Postby Juicypotato » Sun Jun 09, 2013 6:04 pm

We'll it can't be too much like india company you see so it has to get creative.
hahahahahahahahaha

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Re: New patch of voodoo cards

Postby Rolando » Mon Jun 10, 2013 1:59 am

After reconsideration how is this?
Common- Into the Shadows
Cost-8
Instant
Duration: 24 hours
This voodoo forms a powerful veiling magic which hides the captain (Player's) secrets.
The following curses will not affect the player while active: Spy Network, Trade Master, Crystal Ball.
It can be canceled by Purify and Serenity

While Mindbar can protect secrets, it is rare and largely unavailable to most new player without credits. This could be useful to those who don't have a stack of Mindbars.
Last edited by Rolando on Mon Jun 10, 2013 3:25 am, edited 1 time in total.
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Re: New patch of voodoo cards

Postby Roileon » Mon Jun 10, 2013 2:18 am

Rolando wrote:Rare- Into the Shadows
Cost-8
Instant
Duration: 24 hours
This voodoo forms a powerful veiling magic which hides the captain (Player's) secrets.
The following curses will not affect the player while active: Spy Network, Trade Master, Crystal Ball, Enlightened Vision, and Thieving Magpie.
It can be canceled by Serenity

As a side note, I think only Serenity should cancel Mindbar, it's not very powerful if two Uncommons can undo it, just my opinion.

well it is very usefull for other things and so a mindbar is also useful for protecting ur secrets. and also being lucky will stop 2 lucky purifies. So there is no need
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Re: New patch of voodoo cards

Postby Rolando » Mon Jun 10, 2013 3:34 am

Port Blockade
Cost:10
Uncommon
Disallows trade from a ports controlled by a country where the target has greater than 75 hostility toward them. The country must be selected by the caster and if is not applicable the voodoo fails.
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Re: New patch of voodoo cards

Postby Spastic » Mon Jun 10, 2013 4:15 am

The start of my voodoo card suggestions today

Name: Long Term Investment
Rarity: Rare
Turns: 35 + 35 each week (35 is how many turns it would cost for a pouch of gold every day)
Effect: Takes X amount of gold from target player's treasury and stores it for 2 weeks + extra time paid with turns. 1% interest is added everyday.
Maximum of 4 weeks. Amount of gold stored will be capped.

Name: Temporary Investment
Rarity: Common
Turns: 10
Effect: Takes X amount of gold from target players treasury and stores it for 5 days. 3-5% interest is added when the gold is returned.

Name: Skillful Merchant
Rarity: common
Turns: 6
Effect: +5% to all port sales for the next hour

Name: Legendary Merchant
Rarity: Common
Turns: 8
Effect: Officers cost 25% less
It is a honour to work for you.....

Name: Savvy First Mate
Rarity: Common
Turns: 3
Effect: For the next hour you can recruit crew regardless of influence

Name: Cheap Labour
Rarity: Common
Turns: 3
Effect: For the next hour crew hire costs are now 10% of their original price

Name: Corrupt Market
Rarity: Rare
Turns: 13
Effect: You gain 10% of target ports daily profit.
You gain 10% of yesterdays profit in that port.

Name: Fake Market
Rarity: Rare
Turns: 20
Effect: You gain 50% of all profits from target port
Last edited by Spastic on Mon Jun 10, 2013 4:51 am, edited 4 times in total.
I'm a canny one
Scourge of the Seven Seas
Sink anyone's galleon
To murder my enemies
Whether he's been stabbed in a back street
Or a vast sea attack by the Black Flag fleet
User avatar
Spastic
 
Posts: 345
Joined: Wed May 30, 2012 6:54 am

Re: New patch of voodoo cards

Postby Rolando » Mon Jun 10, 2013 4:17 am

I like them. :P
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Re: New patch of voodoo cards

Postby Roileon » Mon Jun 10, 2013 5:30 am

Spastic wrote:The start of my voodoo card suggestions today

Name: Long Term Investment
Rarity: Rare
Turns: 35 + 35 each week (35 is how many turns it would cost for a pouch of gold every day)
Effect: Takes X amount of gold from target player's treasury and stores it for 2 weeks + extra time paid with turns. 1% interest is added everyday.
Maximum of 4 weeks. Amount of gold stored will be capped.

Name: Temporary Investment
Rarity: Common
Turns: 10
Effect: Takes X amount of gold from target players treasury and stores it for 5 days. 3-5% interest is added when the gold is returned.

Name: Skillful Merchant
Rarity: common
Turns: 6
Effect: +5% to all port sales for the next hour

Name: Legendary Merchant
Rarity: Common
Turns: 8
Effect: Officers cost 25% less
It is a honour to work for you.....

Name: Savvy First Mate
Rarity: Common
Turns: 3
Effect: For the next hour you can recruit crew regardless of influence

Name: Cheap Labour
Rarity: Common
Turns: 3
Effect: For the next hour crew hire costs are now 10% of their original price

Name: Corrupt Market
Rarity: Rare
Turns: 13
Effect: You gain 10% of target ports daily profit.
You gain 10% of yesterdays profit in that port.

Name: Fake Market
Rarity: Rare
Turns: 20
Effect: You gain 50% of all profits from target port


I like them all too, except, I think that all the common ones should be uncommon because they are some intense cards that are very valuable and will sell high on market.
"Dead Mod tell no tales"

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Re: New patch of voodoo cards

Postby R0nnie » Mon Jun 10, 2013 5:32 am

yep....like 'em all!!
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Re: New patch of voodoo cards

Postby Mohammed » Mon Jun 10, 2013 6:31 am

i like them all well done spaz
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