DezNutz wrote:-1 Mostly because everyone else +1 and there should be a dissenting opinion.
No voodoo. All voodoo should be able to be phased out into another mechanism. If you can't think of a way to phase it into a ship/fleet/battle mechanism, it should be eliminated.
When the game first started, it needed voodoo to generate 'situations" that resulted in combat. It became a wonderful way to influence many game aspects.
There is still a place for voodoo but like almost everyone else, as the game develops and matures, I would like to see less reliance on voodoo and more abilities with ships that take voodoo's place in many scenarios. I think voodoo will always have a place in the game but hopefully be less reliant on it to do stuff