Port Blockades (Large)

Here you can find all the ideas/suggestions that have already been approved by administration. These ideas will stay here in queue till they are implemented or... postponed! Feel free to browse through the ideas, add your own ideas and help us prioritize them correctly.

Re: Port Blockades

Postby Captain Jack » Sun Oct 29, 2017 5:16 pm

Danik wrote:One of the greatest sea battles, with enormous losses for the defeated, was the attempt to break the British blockade which ended up at Trafalgar. The last major sea battle was also an attempt to break a blockade, that was Jutland, with horrendous loss in life and ships. So, lets have a dose of reality here..


I like this. We can't jump right away at this though.
However, we are open to more ideas that will increase the stakes for both.


Benjamin Hornigold wrote:If a nation does not defend the port, the merchants using it as say a party port and one they have invested a lot into to increase their warehouse size may perhaps seek to see it controlled by a different nation. One that will protect it and they can continue their trade. Back door politics and funding new ownership will become even more necessary.

If you want more reason to defend, and claim the profits are small as it is, perhaps a larger tax on goods is to be added, one which is lost entirely when trade is blockaded.


Agreed at first part.
Larger tax on goods is a possibility. There is plenty of room for extra tax.

Current Tax wrote:-Every resource sold from the port market, returns 1% of the value to the nation that controls it.


With Blockades this can be raised. Every 1% should (roughly - quick estimate) be about 300k daily profit per port with current traffic. With more fleets though and same players, this can rise further. We can adjust this if need be.
User avatar
Captain Jack
Project Coordinator
 
Posts: 4042
Joined: Tue Feb 08, 2011 1:12 am
Location: Pania

Re: Port Blockades

Postby Mack » Sun Oct 29, 2017 5:17 pm

Maybe there could be different styles of attacking ti choose from

1) all or nothing
2) conservative
3) Support.....
ALL HAIL JESUS CHRIST! GOD IS KING!
User avatar
Mack
 
Posts: 1857
Joined: Wed Dec 16, 2015 5:00 pm

Re: Port Blockades

Postby Sebena » Sun Oct 29, 2017 5:18 pm

Feniks wrote:
Wolfie wrote:And fdniks you prefer attack for greater reward for small risk... so how we are different then. I want profit and risk equal to everyone while you just want to bully people because you can and call it strategy


Not true, I said earlier I do not want a "walk over", but the proposed loss of all attacking ships is ridiculous. A single fleet lead by a MoW can be worth 70 mill plus. That kills it because of risk reward.

Tie it into port influence for the winning side, honor points for new EotC upgrade, Maybe successful defense gives defenders 72 hours of 20% greater trade revenue, Maybe the permitting proposal I made that the initiator and attackers need to put up a ransom style deposit ahead of blockade which goes to the winning side.

But to involve the loss of ships as part of the resolution kills it outright before implementation.



I disagree it was proposed both sides lose so you keep ranting about MoW value and present it like attackers lose ships only you are too afraid of losing then why are you defending blockades what about value of ships on defenders side? I repeated many time and I will repeat it again in these times in the past failure meant death.
“The reasonable man adapts himself to the world: the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man.”
User avatar
Sebena
 
Posts: 1697
Joined: Wed Jul 22, 2015 3:20 pm

Re: Port Blockades

Postby sXs » Sun Oct 29, 2017 5:21 pm

Wolfie wrote:
Feniks wrote:
Wolfie wrote:And fdniks you prefer attack for greater reward for small risk... so how we are different then. I want profit and risk equal to everyone while you just want to bully people because you can and call it strategy


Not true, I said earlier I do not want a "walk over", but the proposed loss of all attacking ships is ridiculous. A single fleet lead by a MoW can be worth 70 mill plus. That kills it because of risk reward.

Tie it into port influence for the winning side, honor points for new EotC upgrade, Maybe successful defense gives defenders 72 hours of 20% greater trade revenue, Maybe the permitting proposal I made that the initiator and attackers need to put up a ransom style deposit ahead of blockade which goes to the winning side.

But to involve the loss of ships as part of the resolution kills it outright before implementation.



I disagree it was proposed both sides lose so you keep ranting about MoW value and present it like attackers lose ships only you are too afraid of losing then why are you defending blockades what about value of ships on defenders side? I repeated many time and I will repeat it again in these times in the past failure meant death.


Yes and in real times did traders simply cast voodoo to raise their profits? Or in real life did captains cast voodoo to sink ships?

Historical accuracy is great only when it affects this?
User avatar
sXs
 
Posts: 2448
Joined: Sun Jan 01, 2017 6:17 pm

Re: Port Blockades

Postby Sebena » Sun Oct 29, 2017 5:27 pm

Did then people could overtake port by cards nope did they could lit people constantly on top of hour? Nope but you sure love to use it . Admins want some reallity but when it is used to help someone who is your target it is wrong to use. But then you still use it in additions that aid your style I am sure if I had time I could find your posts and suggestions where you used reallity.
“The reasonable man adapts himself to the world: the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man.”
User avatar
Sebena
 
Posts: 1697
Joined: Wed Jul 22, 2015 3:20 pm

Re: Port Blockades

Postby sXs » Sun Oct 29, 2017 5:34 pm

Wolfie wrote:Did then people could overtake port by cards nope did they could lit people constantly on top of hour? Nope but you sure love to use it . Admins want some reallity but when it is used to help someone who is your target it is wrong to use. But then you still use it in additions that aid your style I am sure if I had time I could find your posts and suggestions where you used reallity.


I use what others have put in place.

One of my very first posts almost a year ago was about ship specialization. ability to modify ships attributes no matter what type of ship it was. It was a way to get more of all types of ships sailing the seas. Flagship upgrade will address some of that. Some of the people that argued against it because of the historically accurate argument, are the sames ones that like to propose new voodoo cards.

I also posted about stepping away from voodoo and going to more accurate version of gameplay that brought true sea battle back into play. That got shot down by the same type arguments.

I will gladly put up fleet v fleet style blockade if voodoo is removed from the equation altogether.Then it becomes more strategy. But as long as voodoo is available, nothing is historically accurate, and as long as voodoo is available I will use it like everyone else in the game.

By the way, I have yet to propose a single voodoo card.
User avatar
sXs
 
Posts: 2448
Joined: Sun Jan 01, 2017 6:17 pm

Re: Port Blockades

Postby Sebena » Sun Oct 29, 2017 5:41 pm

Feniks wrote:
Wolfie wrote:Did then people could overtake port by cards nope did they could lit people constantly on top of hour? Nope but you sure love to use it . Admins want some reallity but when it is used to help someone who is your target it is wrong to use. But then you still use it in additions that aid your style I am sure if I had time I could find your posts and suggestions where you used reallity.


I use what others have put in place.

One of my very first posts almost a year ago was about ship specialization. ability to modify ships attributes no matter what type of ship it was. It was a way to get more of all types of ships sailing the seas. Flagship upgrade will address some of that. Some of the people that argued against it because of the historically accurate argument, are the sames ones that like to propose new voodoo cards.

I also posted about stepping away from voodoo and going to more accurate version of gameplay that brought true sea battle back into play. That got shot down by the same type arguments.

I will gladly put up fleet v fleet style blockade if voodoo is removed from the equation altogether.Then it becomes more strategy. But as long as voodoo is available, nothing is historically accurate, and as long as voodoo is available I will use it like everyone else in the game.

By the way, I have yet to propose a single voodoo card.



One of the suggestions in the past was a way for merchant to increase cargo but it was shoot down by people like you who want to fight and get huge reward while if they lose they shouldn't be punished at all....

You want to molest others in blockade but you don't want to risk anything. Tell me is it fair. Don't start with MoW value that is just stupid reason especially comming from people like you who attack new players whom just got their MoW
“The reasonable man adapts himself to the world: the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man.”
User avatar
Sebena
 
Posts: 1697
Joined: Wed Jul 22, 2015 3:20 pm

Re: Port Blockades

Postby sXs » Sun Oct 29, 2017 5:41 pm

Wolfie, If you are proposing we get rid of all port voodoo cards I am all game. We can take that to a new thread. I would be 100% behind that.

Let's see how far that one goes.
User avatar
sXs
 
Posts: 2448
Joined: Sun Jan 01, 2017 6:17 pm

Re: Port Blockades

Postby sXs » Sun Oct 29, 2017 5:42 pm

Yeah iI did that...... Just like it was done to me when I first got mine.
User avatar
sXs
 
Posts: 2448
Joined: Sun Jan 01, 2017 6:17 pm

Re: Port Blockades

Postby Sebena » Sun Oct 29, 2017 5:43 pm

Feniks wrote:Wolfie, If you are proposing we get rid of all port voodoo cards I am all game. We can take that to a new thread. I would be 100% behind that.

Let's see how far that one goes.



I am all for entire voodoo to get thrown out of the game if you want my honest opinion. Then we will get real strategy game for smart people....
“The reasonable man adapts himself to the world: the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man.”
User avatar
Sebena
 
Posts: 1697
Joined: Wed Jul 22, 2015 3:20 pm

PreviousNext

Return to Approved

cron