John Avery wrote:I don't think everything should be available to buy, some things you have to earn...
Like MC you could phase that out, and every 100 wins that ship is included in, it earns a attribute point. Will get people to bring out there Sotls, too. This way, people do not need a research academy to add attributes; all they need is to pull their finger out and attack folk on the plunderboard.
Not sure if you meant this literally, but I would rather not see ships get attribute points for every x battles they are involved in. Players will simply put ships in strong fleets and then grind them out on the plunder boards until they are leveled up.
I would suggest something more like experience points are applied to a fleet that is involved in a battle, and then divided up between the ships that were actually involved in the fight. Areas that experience would be handed out for would be things like ships that deal the most damage in the battle, have the finishing blow, or even those ships that defend against the most damage on the defending side would get experience points applied to those areas.
Ships (or rather their captains), would acquire experience points based on their actual experience in battles, whether offense or defense. Once enough experience in a given area is racked up, the captain acquires a point toward that attribute. Ship position would then become important in a fleet, based on the experience the player is trying to accrue for a given captain.
In this system the players would not simply choose were the experience point goes- they would have to use their ships in a way that the captain they are leveling up earns it in battle.
This customization would be separate from tech and research that would yield other benefits and customization of a player's ship attributes. What I have addressed here pertains only to an experience system for captains.
Respectfully submitted..
~TH~