Bmw wrote:Wolfie wrote:Why not just apply same rule like for ship market once it is there it can't be withdrawn so if someone wants to lose 500M gold coins and never get them back as they put price that noone will accept then it is their choice
I agree but they should also make it so that you can transfer the gold between prices.
PFH wrote:I do not agree... It should be like the voodoo market if anything... only a certain set amount for a duration...not forever.
Credits Exchange wrote:Captain Jack wrote:Will there be any fees/limits?
-SELLING credits -> Seller pays 0.5% corruption fee -> Seller will need 3 turns to withdraw (all the amount) from the special account. -> Orders will remain for 365 days before they expire -> No cancellation/expiration fees
-BUYING credits -> No fees, gc is taken from treasury at hand
-SELLING Gold Coins -> Seller pays 0.5% corruption fee -> Seller will need 1 turn per created order -> Order will remain for 90 days -> An expired order will cost 0.5% -> Cancelling an order will cost 1%
-BUYING GC -> No fees, gcs are delivered at treasury at hand
Psychodad wrote:If the ships market were to be setup like the voodoo card market, where the product was offered in a timed auction and when the auction expired the product were returned to the buyer it would "cleanse the market". If the ship offered wasn't purchased, it returns (without crew and not in a fleet) which I believe would make it subject to tidal wave? Definitely plunder. This would mean the active player would have to actually plan for this. A less bloated market would lead to true prices fewer ships on the market, but most importantly, Danik would finally be happy. After all, isn't that what we're all here for?
But none of that can happen until the Credit Crapping Mermaids for fishermen change is implemented.