Fishing gaining danger

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Fishing gaining danger

Postby sXs » Sun Jun 11, 2017 9:40 am

I dont know if this is a bug or I am not understanding the fishing option.

I sent my fleets out on fishing routes. each fleet started with zero danger. they come in and dock to unload. Now they have 31 danger. I have 3 FFJ and 2 HN. at the top of the hour i should get 3 danger added and 2 more each port visit because of active curses.

After 1 round of fishing it added 27 danger to each fleet. All fishing routes that have docked have added well over 30 danger in 2 hours.

I have done the math with the active curses and it should only be a t a max of 7 right now.
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Re: Fishing gaining danger

Postby Xxmontyxx » Sun Jun 11, 2017 9:43 am

I have the same problem ... weird stuff is happening ...fleets are going from 6 -20 something danger in less than 10 minutes ...also my 3 war fleets decided to set sail all on their own ... i had them in 3 separate ports 7 yet here they are all sailing off on their own
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Re: Fishing gaining danger

Postby sXs » Sun Jun 11, 2017 9:49 am

also some of these fleets are up to 83% damage to all ships.
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Re: Fishing gaining danger

Postby Grimrock Litless » Sun Jun 11, 2017 9:49 am

Strange powers.
"Got ya."
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Re: Fishing gaining danger

Postby Xxmontyxx » Sun Jun 11, 2017 10:23 am

well when you do the math ...& the screen is changing every time you do a refresh - I suggest it's not strange powers but rather, it's time for maintenance....I've had weird stuff coming across my screen for days
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Re: Fishing gaining danger

Postby Xxmontyxx » Sun Jun 11, 2017 10:24 am

particularly when the weird stuff looks like coding....
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VUDU - Some players

Postby Valar Morghulis » Sun Jun 11, 2017 10:42 am

It may seem like there is a bug in the game. It may be that some of the fleets of the players xxMontyxx and Feniks are
rapidly gaining danger without any reason.

Players may post here to confirm and thus refrain from any action until the mess is sorted out. Would be highly appreciated if they are left alone until the matters are sorted.

-*- A topic were made in the tavern about it. didn't figure out how to move that topic to bugs -*-
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Re: VUDU - Some players

Postby Valar Morghulis » Sun Jun 11, 2017 10:49 am

Thanks Danik. You're showing courtesy.

May I suggest that this courtesy will be shown by all parties regardless of guild, trade and whatnots. It seems like
the gamecoding is a little less than stellar and players shouldn't get hurt by it.

I will delete the other topic to get it under the right place - that's the reason for my answer here.
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Re: VUDU - Some players

Postby Most Lee Harmless » Sun Jun 11, 2017 10:57 am

Reply moved to this thread :

I have had a nibble at a few lit fleets, I assumed it was a by-product of the current disputatious climate, along with many nation ranking missions occurring following the unwinding of the Spain invasion, and so fair game for an opportunistic plunder or two : I shall desist but it will hurt... all that plunder shining brightly in the sunlight.... it just not fair!
-1 : Move to archive.
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Re: Fishing gaining danger

Postby Captain Jack » Sun Jun 11, 2017 11:04 am

This happens when you stock to a food port and your warehouse fills up. The fleet has no room to stock the fish and the port won't buy it.

If your fleet route is still active, check it up and let us know if anything different happens and we will look into it.

Damage is unrelated.
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