the binary option pirate vs. merchant, with the merchant getting better and better in protecting his interests makes the game a bit boring.
what the game is lacking is merchant vs merchant! merchants are not really competing. the fame scale or most profit indicators etc are artificial; that Tom is a better merchant than John does not really hurt John. (while the stronger pirates can and do hurt the weaker pirates)
to make Avonmora less boring we have to find reasons that merchants really have to compete with each other. competition that results in MvM (merchant to merchant) actions and influences the profit they make.
Scarcity creates a need to compete.
Below I will try to create a MvM option:
Ports need import and cover expenses with export , to guarantee a steady import of the needed goods each port offers 2 (*) contracts. One for importing the supplies and one to export the goods they provide. Guilds can submit offers to the port and so compete with other guilds to gain a contract. (the port bureaucracy will handle the contracts, no involvement from players!!!)
Guilds can obtain multiple contracts (stack 5?). With a contract, the guild members will make more profit, how much more will depend on the offer made. A guild keeps his contract until he fails to fulfill his contract. (importing the required cargo or selling the exported goods in a different port)
Guilds can bid to contracts and alter their offer whenever they want. Guilds have to state how much extra gc they want per 1000 crates imported. a lower bid will show on the auction board.
Like the voodoo option all the bids are visible, but not the party who made the offer.
As a guild loses her contract, the contract has to go to another guild. The guild whose offer is on the contract auction board when a contract fails will get the contract. (a contract fails as soon as the daily quota has not been reached three times.)
Each day a list is shown with all the contracts owned by guilds. (this is important to create MvM)
The only way to get a contract is to make the best offer AND to make the contractholding guild to fail their contract. This way we have a MVM option added to the game. Merchants can gain from hurting other merchants.
Contract Failure has no adverse results to the ports.
(*) various options e.g. each supply could be a contract.