Gold bar market discussion

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Re: Gold bar market discussion

Postby [Grim]ley Fiendish » Mon Mar 13, 2017 11:46 am

You see straight Haron. I guess i shut down. they play dual purpose.

You see in the mirror but you dont know what type of mirror it is.

I am done for now
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Re: Gold bar market discussion

Postby Haron » Mon Mar 13, 2017 11:47 am

If I misunderstood you, please set me straight! It may very well be that you see something I don't.
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Re: Gold bar market discussion

Postby [Grim]ley Fiendish » Mon Mar 13, 2017 11:52 am

Prote has 267,454,120 inhabitants right now.
There are 133,726,985 people available for hire right now.

Your influence in this port is 10,350.
This means you can recruit up to 10,350 crew members in this port.
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i just put 100K in prote. see what happened
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Re: Gold bar market discussion

Postby PhoenixKnight » Mon Mar 13, 2017 12:51 pm

Captain Jack wrote:But yes, we need more demand. Multiple new cases of gold bar demands. Not changes on the existing structure.
The hand concept cannot change; we have thought it as well but the whole game is built around it.
We have other ideas that could use this concept though. National treasuries could play a role. Or port incomes. Port Buildings. Port taxes. Port port port. Too long and too early thoughts to write here.


Right now buildings, techs and income consume gold bars. Best thing to do in my opinion is have alternative options where a player can use gold bars when it comes to paying with credit and gold coins or purchasing.

So if I am buying 100K wood and it costs 40K gc, you can 20 gold bars for it.
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Re: Gold bar market discussion

Postby Haron » Mon Mar 13, 2017 12:57 pm

That would make gold bars and gold coins identical. I don't think that is a good idea. I think there should be certain things that can only be achieved by using bars, and other things that can only be achieved by spending gold coins.
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Re: Gold bar market discussion

Postby Yekin » Mon Mar 13, 2017 1:06 pm

+1 to the Gold Bars for Influence Idea. Also +1 to the gold bars for the building of most ships (Excluding howkers, cutters, and sloops for new players).
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Re: Gold bar market discussion

Postby [Grim]ley Fiendish » Mon Mar 13, 2017 2:33 pm

Haron wrote:That would make gold bars and gold coins identical. I don't think that is a good idea. I think there should be certain things that can only be achieved by using bars, and other things that can only be achieved by spending gold coins.


that is my point. we dont have a system to buy with gold
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Re: Gold bar market discussion

Postby DezNutz » Mon Mar 13, 2017 2:55 pm

Charles Vane wrote:Now we're getting there.


VUDU discussed port warehouses. A warehouse constructed for the purpose of storing resources for port actions such as buildings or blockades ect.

All resources must be shipped to this warehouse from another port and once stored can not be removed, only spent by the controlling nation and perhaps future update a percentage raided by another nation when at war.

Port buildings would be costly in GB's, everytime a port changes hands, the buildings constructed all lose half their current level, rounded down, IE: level 10 becomes 5, 5 become 3, ect. This prevents free loading off of another nations work, keeps the drive for resources high with action, and simulates damages that would be caused in a raid or sacking of a town.


I've seen this idea written somewhere before.

viewtopic.php?f=4&t=2165
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Re: Gold bar market discussion

Postby Vane » Mon Mar 13, 2017 3:06 pm

Aye, everything VUDU was discussing tied several past suggestions together for a great solution to gold bar demand and transport. We believe a port warehouse to be the staging point for all of this.

Fort
Blockades
Monument
Other buildings

Port actions could added where a specific number of national players are required to start a mission, they commit specific fleets or ship types to carry these out, like bombarding a ports buildings, sacking a warehouse ect. Blockades are the answer to defending your ports holdings and again specific umber of players required to create the blockade.

National wars become much more involved and strategic, bars become continually required for something new rather than making them used for current products and becoming too similar to GC.
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Re: Gold bar market discussion

Postby Jackpasdecartier » Thu Mar 16, 2017 6:28 pm

A smaller idea can be join to the requirment of GB for ships : the more boats sail the more they wear out. Thus, if they have an amount of time for loosing x% and at the end, every player will have to renew his fleets. this make a complementary use of GB and of any other ressources required for building ships.
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