You see straight Haron. I guess i shut down. they play dual purpose.
You see in the mirror but you dont know what type of mirror it is.
I am done for now
Captain Jack wrote:But yes, we need more demand. Multiple new cases of gold bar demands. Not changes on the existing structure.
The hand concept cannot change; we have thought it as well but the whole game is built around it.
We have other ideas that could use this concept though. National treasuries could play a role. Or port incomes. Port Buildings. Port taxes. Port port port. Too long and too early thoughts to write here.
Haron wrote:That would make gold bars and gold coins identical. I don't think that is a good idea. I think there should be certain things that can only be achieved by using bars, and other things that can only be achieved by spending gold coins.
Charles Vane wrote:Now we're getting there.
VUDU discussed port warehouses. A warehouse constructed for the purpose of storing resources for port actions such as buildings or blockades ect.
All resources must be shipped to this warehouse from another port and once stored can not be removed, only spent by the controlling nation and perhaps future update a percentage raided by another nation when at war.
Port buildings would be costly in GB's, everytime a port changes hands, the buildings constructed all lose half their current level, rounded down, IE: level 10 becomes 5, 5 become 3, ect. This prevents free loading off of another nations work, keeps the drive for resources high with action, and simulates damages that would be caused in a raid or sacking of a town.