Voodoo-Mutiny
Rarity-Legendary
Turns-20+X
Description-You organize a Mutiny attempt against PlayerName to make his ships vulnerable.
Effect- each ship not in a fleet has a 10% chance to be put in a fleet labelled Mutiny with 9 danger. chance goes up 5% for every 10 turns invested for total of 50%. Edit- Second limitation, Total ships that can be lit up in this way will be 40 + another 20 for every 10 turns for a total of 200.
Cost-5 Ravages
-1 commandeer
500k gold
48 hours
I feel like having a voodoo called mutiny would be appropriate for a pirate game, and id like to hear whatever suggestions the rest of the players have for this idea. I am not too sure about the crafting cost, so feedback would be appreciated.


yeah it probably would to be honest. but I somewhat disagree about it being too powerful. not to many people have a lot of ships out of fleets. and if this gets added I guarantee that number would go down. I already set a limit that there is only at max a 50% chance of working per ship, and you need to spend 100 turns for maximum effect. but I might consider another limit on total ships if enough people agree with you.