Dead Men Tell No Tales (Legendary Voodoo)

Do you have an idea for a card ? Do you want a tweak on existing voodoo cards? Perhaps you even want one of them removed? This is where you can post your suggestion.

Which one?

Your next 3 plunder attacks will be Anonymous (NO DANGER GAIN)
4
44%
Your next 6 plunder attacks will be Anonymous
4
44%
All attacks on target player are Anonymous for 1 hour
1
11%
 
Total votes : 9

Re: Dead Men Tell No Tales (Legendary Voodoo)

Postby Captain dungeness » Sun Feb 05, 2017 4:41 pm

Danik wrote:I dislike the anonymity element.

I'm surprised you don't like the anonymity. It allows for so many sneaky attacks. Some players don't attack super easy targets because they fear retaliation. This suggestion provides opportunities. I vote +1
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Re: Dead Men Tell No Tales (Legendary Voodoo)

Postby Most Lee Harmless » Sun Feb 05, 2017 5:36 pm

there are already enough ways to attack such targets : hiding behind an invisibility cloak whilst doing so adds little, in my book. It's a false anonymity too, for the danger gain will light up the offending fleet and each attack will move it up the plunder board accordingly : disallow the danger gain and it becomes far too sneaky : will the target receive a full battle report, even? For such can reveal who the offender is too : disallow that to keep this anonymity and then its way too powerful : target wont know who or how or with what : thats bollox.
-1 : Move to archive.
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Re: Dead Men Tell No Tales (Legendary Voodoo)

Postby Captain dungeness » Sun Feb 05, 2017 10:02 pm

What's wrong with not knowing who plundered your fleets a few times? It's not going to happen every attack since it costs so much voodoo just to hide the identity. If you're clever you might find out who did it anyway.
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Re: Dead Men tell no Tales

Postby Captain Jack » Sun Feb 05, 2017 10:08 pm

I prefer the Dead Men tell no Tales title.
My perspective:


Sir Henry Morgan wrote:To have the ability to hit someone three times, win three times, gain no DR and go un-detected is like a booty master undercover - the recipe needs a bit of tweaking, and I like the idea that if one loses the battle, they are exposed.


I like the expose part. Perhaps we can put this as a random roll in case of defeat (ie, 50% chance to expose your identity).

-The number of attacks should be determined by the cards needed to craft it.
-NO DR gain must be mandatory - just increase material cost (it's 1 hideout card, just add this).

Sir Henry Morgan wrote:I am curious - how do you deal with getting your target upon the plunder screen for an anonymous attack?


This can also be incorporated with a cost increase. The card could be fleet specific (which means that your undercover will be valid only against that fleet) and could also add +18 danger to target fleet. (It's an undercover ambush, so I would add 3xAmbush in the cost). If you think that you need the extra cost for it.

Also, mechanics wise, this must be an enchantment and it should have piercing (a low % I would suggest).
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Re: Dead Men Tell No Tales (Legendary Voodoo)

Postby Admiral Nelson » Sun Feb 05, 2017 10:48 pm

-1.

I believe if you want to attack someone, you have got to stand up - Not cower behind a element in the game. As lets face it, this is basically what it does.

How many Sotls/MoW's have been captured, without being 'hidden'.

That being said,what would stop Rotten Food hitting the target ship by the victim?

What would it say in Port Battles?
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Re: Dead Men Tell No Tales (Legendary Voodoo)

Postby Donald Trump » Sun Feb 05, 2017 10:55 pm

I just cast Rotten Food on one of BigTea's LMMs


"You begin using the voodoo curse Rotten Food on Unnamed (#217788), a Level 2 Large Merchantman !

There was no cargo to destroy."

It never said it was BIgTea's LMM.
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Re: Dead Men Tell No Tales (Legendary Voodoo)

Postby Admiral Nelson » Sun Feb 05, 2017 10:57 pm

DoS wrote:I just cast Rotten Food on one of BigTea's LMMs


"You begin using the voodoo curse Rotten Food on Unnamed (#217788), a Level 2 Large Merchantman !

There was no cargo to destroy."

It never said it was BIgTea's LMM.



Look at Voodoo Log.
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Re: Dead Men Tell No Tales (Legendary Voodoo)

Postby Donald Trump » Sun Feb 05, 2017 10:58 pm

Crap. That gotta be changed if this is implemented.

Maybe say the ship name instead of the Ship Owner name.
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Re: Dead Men Tell No Tales (Legendary Voodoo)

Postby Admiral Nelson » Sun Feb 05, 2017 10:59 pm

DoS wrote:Crap. That gotta be changed if this is implemented.


Nope, it has not.

I guess if the ship cooldown implementation gets well implemented then... A thing can be made " No voodoo can be cast on this ship for 48 hours ".

Or just

Ship not found.
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Re: Dead Men Tell No Tales (Legendary Voodoo)

Postby Haron » Mon Feb 06, 2017 8:17 am

If this voodoo is to be implemented, the anonymity should be complete:

> No battle log. You simply are informed that you were attacked by anonymous pirates and lost
> The attacker is displayed as "anonymous" in all fora, including guild battles of the target and "port battles"
> No post is made in the guild battles of the attacker
> The attacker gains no hostility

Personally I think the cost needed for this card will not make me want to use it myself, but it could still be a good suggestion if others would like to use this. Sure, anonymity is nice, but it will be rather limited what you can do with this card. Voodoo still works normally, and that's where the REAL attacks happen.
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