(Legendary) Pirate's Bay

Do you have an idea for a card ? Do you want a tweak on existing voodoo cards? Perhaps you even want one of them removed? This is where you can post your suggestion.

Re: (Legendary) Pirate's Bay

Postby Shadowood » Thu Feb 02, 2017 5:51 pm

Pirate's Bay - Incite Riot - Banana Party have all been MERGED by the Voodoo Team. These cards all have a similar suggestion that ships entering in a certain port gain danger. We would like to combine them into one Legendary card to go into the hut. Please provide your thoughts and feedback.
I don't fear death. I look forward to it with great anticipation. For then I will met God face to face and let him know that I stole his Man of War!!!
User avatar
Shadowood
Fantasy Draft Deity
 
Posts: 4080
Joined: Mon Feb 08, 2016 5:40 am

Re: (Legendary) Pirate's Bay

Postby Maha » Thu Feb 02, 2017 7:50 pm

could you either put he three suggestions up in their latest forms so that i (we) can see the differences or post the combined concept up. it's a bit easier to give feedback when we have some overview
User avatar
Maha
 
Posts: 848
Joined: Mon Aug 08, 2016 10:12 am

Re: (Legendary) Pirate's Bay

Postby Shadowood » Thu Feb 02, 2017 7:53 pm

Maha wrote:could you either put he three suggestions up in their latest forms so that i (we) can see the differences or post the combined concept up. it's a bit easier to give feedback when we have some overview


When Merging topics, all prior topics and discussion are on the previous pages of this post. Please review the previous pages and the discussions. Unfortunately this is the only way, but it is better then then having to search for each individual topic to review.
I don't fear death. I look forward to it with great anticipation. For then I will met God face to face and let him know that I stole his Man of War!!!
User avatar
Shadowood
Fantasy Draft Deity
 
Posts: 4080
Joined: Mon Feb 08, 2016 5:40 am

Re: (Legendary) Pirate's Bay

Postby Haron » Thu Feb 02, 2017 7:54 pm

I think a duration of 24h, adding danger to every ship that arrives at the port, is the way to go.

If the card should add 2 danger, or be stackable (like Hostile Natives) but give 1 danger (effectively requiring 2 cards for effect), I'm not sure.

This should be a relatively expensive card, with a long crafting time. I'm thinking maybe 7 days if it gives +2 danger, less if it gives +1 danger and stacks. But crafting costs and durations should be discussed once we have a full "deck" of legendary cards.
The T'zak Ryn offers Naval Combat Solutions for the Quality Conscious Customer
User avatar
Haron
Forum Rambler
 
Posts: 1926
Joined: Tue Mar 29, 2016 10:04 am

Re: (Legendary) Pirate's Bay

Postby Shadowood » Thu Feb 02, 2017 8:01 pm

Should the card be stackable or just add +3 danger?

Only ask as this card will be quite spendy, but it is Legendary status. I would lean toward not stacking.
I don't fear death. I look forward to it with great anticipation. For then I will met God face to face and let him know that I stole his Man of War!!!
User avatar
Shadowood
Fantasy Draft Deity
 
Posts: 4080
Joined: Mon Feb 08, 2016 5:40 am

Re: (Legendary) Pirate's Bay

Postby Maha » Thu Feb 02, 2017 8:33 pm

my favor goes to the banana option; spreading fleets with danger over multiple ports.

also i like to suggest that fleets have a 10% chance to avoid the danger. this as a small boon to the multi-fleeters who log in once a week :) 9 out of 10 fleets lit up should still give enough opportunities to heat up the cannons.
User avatar
Maha
 
Posts: 848
Joined: Mon Aug 08, 2016 10:12 am

Re: (Legendary) Pirate's Bay

Postby Captain dungeness » Fri Feb 03, 2017 5:21 am

I support the card be stackable so as to make it more cooperative for players. 3 people in the guild can together contribute rather than figure out a way to pay the one guy with the bigger card. +1 danger each stack is my vote.

*24 hour duration is crazy sauce. You could effect thousands of fleets in that time. Trying to sort through the port plunder list would be pure silliness: imagine how many times you would need to hit 'refresh' on the plunder page to find someone not in your guild or nation.
*2 hour duration is wild although not as crazy as 24 hours. I still support a 20 or 30 minute duration which would provide hundreds of targets for your guild to plunder.

It seems reasonable that each fleet has a chance to avoid the chaos. Maybe with 30% the duration could be increased to 1 hour.

-Captain D
User avatar
Captain dungeness
 
Posts: 626
Joined: Mon Feb 28, 2011 3:43 am

Re: (Legendary) Pirate's Bay

Postby Shadowood » Fri Feb 03, 2017 7:33 am

While I like the idea of the Banana Party to give trader incentive to go to the port, I think it is better fitting to make it more Unaware that there be a riot about to break out or Pirates waitin in the bay.

- I like the idea of Captain D's suggestion of + danger and + damage
- I think the duration should be max of 2 hours. As previously stated, once the Danger is decided upon, there will be 100's of ships lit up for all to feast on.
- Long Craft time to limit this card in the game, due to how many targets it will effect. 72 hours min.
- And because the danger drop is "on the hour" I think 1 card with +2 danger is the way to go. You will catch many ships in between the hour with 1 danger. This card will light those up. It doesn't need to stack.

I will give more thought to cost and recipe later. But this card will be fun for sure.
I don't fear death. I look forward to it with great anticipation. For then I will met God face to face and let him know that I stole his Man of War!!!
User avatar
Shadowood
Fantasy Draft Deity
 
Posts: 4080
Joined: Mon Feb 08, 2016 5:40 am

Re: (Legendary) Pirate's Bay

Postby Haron » Fri Feb 03, 2017 7:56 am

Captain dungeness wrote:I support the card be stackable so as to make it more cooperative for players. 3 people in the guild can together contribute rather than figure out a way to pay the one guy with the bigger card. +1 danger each stack is my vote.

*24 hour duration is crazy sauce. You could effect thousands of fleets in that time. Trying to sort through the port plunder list would be pure silliness: imagine how many times you would need to hit 'refresh' on the plunder page to find someone not in your guild or nation.
*2 hour duration is wild although not as crazy as 24 hours. I still support a 20 or 30 minute duration which would provide hundreds of targets for your guild to plunder.

It seems reasonable that each fleet has a chance to avoid the chaos. Maybe with 30% the duration could be increased to 1 hour.

-Captain D




We clearly have VERY different opinions about this. 30 minutes? Take a look at the port gossip pages. You can get more targets using 4-6 HN cards than doing this. Also, remember that trade routes will stop. After a time, there will not appear any more fleets to light up, because their routes have been stopped.

This card was intended to attack a PORT, as much as providing targets to hit. The idea is to make trade stop altogether in a port for a period. Possibly convincing traders to move their trade elsewhere. This is a LEGENDARY card. It will be expensive. Definitely above hundred credits, maybe several hundred. If your guild wants simply to light up lots of fleets, using a hundred HN cards will be a cheaper option, probably providing more targets. This is to attack the PORT.

Which also is why I don't like the "Banana Party" as a substitute. That card has an entirely different purpose than this card. THIS card is for WARS.
The T'zak Ryn offers Naval Combat Solutions for the Quality Conscious Customer
User avatar
Haron
Forum Rambler
 
Posts: 1926
Joined: Tue Mar 29, 2016 10:04 am

Re: (Legendary) Pirate's Bay

Postby Most Lee Harmless » Fri Feb 03, 2017 5:52 pm

The Kracken approve of blood, slaughter, plunder and mayhem : thus this cards basic idea finds favor with them : needs more work though : its either a generalised anti-trader card, or its a port warfare card : the emphasis must be placed on one or other ; that it may still function as either is fine, but it must be good at one aspect, and less effective at the other.
-1 : Move to archive.
User avatar
Most Lee Harmless
 
Posts: 3970
Joined: Sat Mar 01, 2014 3:48 pm

PreviousNext

Return to Voodoo Card Suggestions

cron