Voodoo Warlocks and Witches

All disapproved suggestions or suggestions that refer to disapproved suggestion can be found here.

Re: Voodoo Warlocks and Witches

Postby Donald Trump » Sat Jan 14, 2017 1:37 am

Meliva wrote:actually I looked at the rules again after I realized I may have just given a rule breaking suggestion, but it says arranged battles, and deals on the market are against the rules, but nothing about voodoo. and also DoS, there are other voodoo that doesn't affect trade that can substiture floods, rotten food for example.



Battles can include voodoo. Reason why it is not just said as "plundering" or as "voodoo."

And Rotten food affects trade fleets and their cargo, thus is affects trade.
Last edited by Donald Trump on Sat Jan 14, 2017 1:38 am, edited 1 time in total.
Just repeat after me: "Czar Ivan did not help me win the elections."
User avatar
Donald Trump
 
Posts: 1612
Joined: Wed Mar 30, 2016 9:16 pm

Re: Voodoo Warlocks and Witches

Postby Mugiwara » Sat Jan 14, 2017 1:38 am

i guess building will need a lot of gold bars. also voodoos also will need a lot of gold bars too. This will be just an additional requirements to be able to craft voodoos.
User avatar
Mugiwara
 
Posts: 637
Joined: Fri Dec 16, 2016 10:20 am

Re: Voodoo Warlocks and Witches

Postby Sebena » Sat Jan 14, 2017 1:41 am

nope I enjoy arguing that is bad trait of my if there are no arguing around me and I don't argue I just make argue by simple poke where it hurts.. I am saddist by nature... Without chaos there wouldn't be any order one is proportional to other... I am just saying that this is pirate game at least it is on the paper but in practice this became voodoo game and many players left because of that and because of people who just cast voodoo without anything to lose... and this idea of yours would divert it more twoard being voodoo glory instead of pirates glory... As far as your inner anger twoards merchants because by your words they sit on their ass and earn coins well pirate can earn far more than merchant if he is good in what he does... there are always option to stash that gold and not just convert it to credits and buy more cards it makes infintie loop and causes whineing how merchants earn more... 1 month of raids and you could save up more than merchant can earn in half year... will it take time to prepare everything yes is it harder to gain that ammount on first look yes but on the second not really because you get ammounts which for merchants take time...
“The reasonable man adapts himself to the world: the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man.”
User avatar
Sebena
 
Posts: 1697
Joined: Wed Jul 22, 2015 3:20 pm

Re: Voodoo Warlocks and Witches

Postby Sebena » Sat Jan 14, 2017 1:42 am

Meliva wrote:actually I looked at the rules again after I realized I may have just given a rule breaking suggestion, but it says arranged battles, and deals on the market are against the rules, but nothing about voodoo. and also DoS, there are other voodoo that doesn't affect trade that can substiture floods, rotten food for example.
but if you can link me to where it says arranged voodoo is against the rules I will gladly admit I am wrong. the last thing I want is to break the game rules or encourage the breaking of the rules.




It's aggainst rules only if you are caught :xx
“The reasonable man adapts himself to the world: the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man.”
User avatar
Sebena
 
Posts: 1697
Joined: Wed Jul 22, 2015 3:20 pm

Re: Voodoo Warlocks and Witches

Postby Meliva » Sat Jan 14, 2017 1:45 am

DoS wrote:
Meliva wrote:actually I looked at the rules again after I realized I may have just given a rule breaking suggestion, but it says arranged battles, and deals on the market are against the rules, but nothing about voodoo. and also DoS, there are other voodoo that doesn't affect trade that can substiture floods, rotten food for example.



Battles can include voodoo. Reason why it is not just said as "plundering" or as "voodoo."

And Rotten food affects trade fleets and their cargo, thus is affects trade.


this is taken from the milking topic.
-May I aid someone by voodoo?
As long as there are no multiplaying suspicions, you are free to cast as many voodoo you want. Keep in mind that solely doing this towards a specific player(s) or maintaining your account only for this purpose, falls into the milking/pushing rule and it is prohibited. If an account is considerably weaker than yours, you may aid it as much as you want, even if you are marked as multi-accounts in same pc, but it cannot happen the other way around.

in other words voodoo can be arranged before hand. and by your logic of trade Hostile Natives will not count, since it affects trade routes danger. in fact you could argue that quite a few voodoo "affects" trade. and if floods and rotten food wont count, then how about expensive tools, human rights, hands of gold. it would still be simple to find ways to spam cheap voodoo to qualify as your requirement.
I'm a meanie head! Beware my Meanness :arr
User avatar
Meliva
Community Administrator
 
Posts: 6608
Joined: Mon Apr 04, 2016 12:53 am

Re: Voodoo Warlocks and Witches

Postby Donald Trump » Sat Jan 14, 2017 1:47 am

Trade versus ship building.

HN would not count. I do this to rule out most of the common voodoo.

Expensive tools affects ship building, not trade. Same with hands of gold.
Just repeat after me: "Czar Ivan did not help me win the elections."
User avatar
Donald Trump
 
Posts: 1612
Joined: Wed Mar 30, 2016 9:16 pm

Re: Voodoo Warlocks and Witches

Postby Sebena » Sat Jan 14, 2017 1:48 am

Meliva wrote:in other words voodoo can be arranged before hand. and by your logic of trade Hostile Natives will not count, since it affects trade routes danger. in fact you could argue that quite a few voodoo "affects" trade. and if floods and rotten food wont count, then how about expensive tools, human rights, hands of gold. it would still be simple to find ways to spam cheap voodoo to qualify as your requirement.



me likey like that idea of spamming expensive tools and they are fairly easy to get rofl but still I give -1 to this idea
“The reasonable man adapts himself to the world: the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man.”
User avatar
Sebena
 
Posts: 1697
Joined: Wed Jul 22, 2015 3:20 pm

Re: Voodoo Warlocks and Witches

Postby Donald Trump » Sat Jan 14, 2017 1:49 am

3600 Expensive tools + casting them on another active player. I think this would actually be discouraged considering you would be slammed with the beauty of Witch Doctors.
Just repeat after me: "Czar Ivan did not help me win the elections."
User avatar
Donald Trump
 
Posts: 1612
Joined: Wed Mar 30, 2016 9:16 pm

Re: Voodoo Warlocks and Witches

Postby Mugiwara » Sat Jan 14, 2017 1:49 am

drums of war, advanced piracy, bless, crsytal ball, coastal piracy, coastal patrol, pacifism, emergency call royal fleet i can count more but no need to spam that much:)
User avatar
Mugiwara
 
Posts: 637
Joined: Fri Dec 16, 2016 10:20 am

Re: Voodoo Warlocks and Witches

Postby Sebena » Sat Jan 14, 2017 1:52 am

DoS wrote:3600 Expensive tools + casting them on another active player. I think this would actually be discouraged considering you would be slammed with the beauty of Witch Doctors.



well what if that active player was 2nd account we've seen few players make those

kaboom that witch doctor now is uglier than me in my ugliest shorts (face isn't prettier either)
Last edited by Sebena on Sat Jan 14, 2017 1:54 am, edited 1 time in total.
“The reasonable man adapts himself to the world: the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man.”
User avatar
Sebena
 
Posts: 1697
Joined: Wed Jul 22, 2015 3:20 pm

PreviousNext

Return to Disapproved

cron