[Implemented] Transport People between ports

Implemented suggestions or suggestions that refer to implemented suggestions can be found here.

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Yes
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No
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15%
Now? What do you mean now? I do not know if I am ready enough.
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Total votes : 26

Re: Transport People between ports

Postby William one eye » Wed Dec 21, 2016 12:33 am

At 2 per space this is a much more viable option
Last edited by William one eye on Wed Dec 21, 2016 12:39 am, edited 1 time in total.
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Re: Transport People between ports

Postby Bmw » Wed Dec 21, 2016 12:39 am

One thing i will add to this conversation for discussion. What if the nation that receives the population pays for it to be received in law format so if iom wants to pay someone 10 gc per person moved to x port or to any port in general. (will suggest x port because if its any port someone could just farm the civilians for gold). another thing to add is if that does end up becoming a law then you could set it to apply for everyone (public) or to nation members only (private). (pretty sure this was talked about elsewhere).
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Re: Transport People between ports

Postby William one eye » Wed Dec 21, 2016 12:42 am

Currently, at the 2 per space you are beating party trade revenue for short to medium routes, to develop small ports but their is not enough margin for selling the population


That is compared to the cost of TI at current rates
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Re: Transport People between ports

Postby Shadowood » Wed Dec 21, 2016 1:03 am

William one eye wrote:At 2 per space this is a much more viable option


Agreed! Thanks CJ
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Re: Transport People between ports

Postby Malachi Constant » Wed Dec 21, 2016 1:28 am

William one eye wrote:Currently, at the 2 per space you are beating party trade revenue for short to medium routes, to develop small ports but their is not enough margin for selling the population


That is compared to the cost of TI at current rates


With TI at around 11 credits (2.2m GC)

If you had a port of around 500m or more it could be profitable to sell or contract out population

Bmw wrote:What if the nation that receives the population pays for it to be received in law format so if iom wants to pay someone 10 gc per person moved to x port or to any port in general. (will suggest x port because if its any port someone could just farm the civilians for gold). another thing to add is if that does end up becoming a law then you could set it to apply for everyone (public) or to nation members only (private). (pretty sure this was talked about elsewhere).


Contracting specifics through national diplomacy tab would be interesting.

Edited port population to profitability. I math'd wrong.
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Re: Transport People between ports

Postby Slindur » Wed Dec 21, 2016 4:39 am

I like the idea, though it seems somewhat like slavery to me. Maybe I need to think of it more like a bus station or an airport though...

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Re: Transport People between ports

Postby Valar Morghulis » Wed Dec 21, 2016 5:29 am

Slavery was a very lucrative trade in it's heyday. Quite normal occurences at those times but quite revolting today.
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Re: Transport People between ports

Postby Malachi Constant » Wed Dec 21, 2016 7:32 am

I endorse the idea of moving population around the map and that can, and is easily associated with this historical movements and sale of human labor.

Slaves.

The populations can also be viewed as immigrants and pilgrims, as they are tax payers and not property. Though lucrative in it's day, and even now treated as a commodity, I think wage earners and laborers and indigenous persons should be respected.

If the movement of humans as a commodity in game is offensive then speak up, this is not something I wish to convey as acceptable but think it has practical, period, implications.
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Re: Transport People between ports

Postby Maha » Wed Dec 21, 2016 10:19 am

with more commodities to transport it would be nice when we can allocate cargo space. eg. a fleet has 300 slots; 100 to migration, 200 for supplies.
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Re: Transport People between ports

Postby Haron » Wed Dec 21, 2016 10:22 am

Maha: Actually, I would prefer NOT to have such an option...
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