[Implemented] Transport People between ports

Implemented suggestions or suggestions that refer to implemented suggestions can be found here.

Do you want it now?

Yes
22
85%
No
4
15%
Now? What do you mean now? I do not know if I am ready enough.
0
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Total votes : 26

Re: Transport People between ports

Postby PhoenixKnight » Tue Dec 20, 2016 10:51 pm

So this means that someone needs to decide whether to be a Good Samaritan and try to transport people for his nations while other are stealing them and make no profit out of it. I think it needs a little more work.
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Re: Transport People between ports

Postby Shadowood » Tue Dec 20, 2016 11:15 pm

PhoenixKnight wrote:So this means that someone needs to decide whether to be a Good Samaritan and try to transport people for his nations while other are stealing them and make no profit out of it. I think it needs a little more work.


I do agree with this as T.I. and Black Death are cheaper and far quicker in their effects in population then this.

However, this is a "free" option. Not really free as you sacrifice trade income to transport.

I do however, still love the idea of FARMS (viewtopic.php?f=5&t=2339&hilit=Farms)

3.Farms

Every level will increase port's population by 10.000 new citizens per day.
Max levels will be 100
20M cost per level

If we built today a lvl 100 Farm in Akrotiri, which is currently the lowest population port in Avonmora with 6M inhabitants, the following would happen if no other effects were applied:

1st Year:
Total Annual Income for owner through taxes:1,128,000,000
Total Population at day 366:371,000,000

After 2 years:
Total Income:4,446,000,000
Total Population:736,000,000

After 3 years:
Total Annual Income:9,954,000,000
Total Population:1,101,000,000
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Re: Transport People between ports

Postby William one eye » Tue Dec 20, 2016 11:51 pm

Shadowood wrote:
PhoenixKnight wrote:So this means that someone needs to decide whether to be a Good Samaritan and try to transport people for his nations while other are stealing them and make no profit out of it. I think it needs a little more work.


I do agree with this as T.I. and Black Death are cheaper and far quicker in their effects in population then this.

However, this is a "free" option. Not really free as you sacrifice trade income to transport.

I do however, still love the idea of FARMS (viewtopic.php?f=5&t=2339&hilit=Farms)

3.Farms

Every level will increase port's population by 10.000 new citizens per day.
Max levels will be 100
20M cost per level

If we built today a lvl 100 Farm in Akrotiri, which is currently the lowest population port in Avonmora with 6M inhabitants, the following would happen if no other effects were applied:

1st Year:
Total Annual Income for owner through taxes:1,128,000,000
Total Population at day 366:371,000,000

After 2 years:
Total Income:4,446,000,000
Total Population:736,000,000

After 3 years:
Total Annual Income:9,954,000,000
Total Population:1,101,000,000


Transporting people may have some practical purpose that is not yet part of the game, however,
I have run the numbers on this and must agree voodoo even at its current rates is a much cheaper way to affect population even in small ports.

Farms are a much better way to grow populations.
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Re: Transport People between ports

Postby Captain Jack » Wed Dec 21, 2016 12:19 am

William one eye wrote:to clarify something - port A loses population that are loaded onto a ship and moved to port B - if the journey is successful, port B gains population.

is my thinking correct here.


You are correct.

Farms are within planning.

I changed the numbers to something easier to understand and also upped the capacity so profits in the breaking point we used, to be better than a typical trade fleet. After all, these are funds that should pass through the nation coffers.

So we now have 2 persons per crate (previously proposed was 1)

So, a player with 200 LMMs, will be able to move 576k people per day to a single port.
The whole Egyptian fleet (if combined together) has a cargo space of about 400k. This means if they want, they will be able to move about 10M pop a day.

To be sincere, I started with 1 because it is always better to buff than nerf later. If a change is needed here in the future, it will most probably be a nerf (ie 1.5 pop per crate) whereas with 1st suggestion it would 100% be a buff (1.5 or 2). Going in the middle is a case of course but perhaps we might avoid revision here anyway, for some time at the very least.
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Re: Transport People between ports

Postby Malachi Constant » Wed Dec 21, 2016 12:25 am

William one eye wrote:
Shadowood wrote:
PhoenixKnight wrote:So this means that someone needs to decide whether to be a Good Samaritan and try to transport people for his nations while other are stealing them and make no profit out of it. I think it needs a little more work.


I do agree with this as T.I. and Black Death are cheaper and far quicker in their effects in population then this.

However, this is a "free" option. Not really free as you sacrifice trade income to transport.

I do however, still love the idea of FARMS (viewtopic.php?f=5&t=2339&hilit=Farms)

3.Farms

Every level will increase port's population by 10.000 new citizens per day.
Max levels will be 100
20M cost per level

If we built today a lvl 100 Farm in Akrotiri, which is currently the lowest population port in Avonmora with 6M inhabitants, the following would happen if no other effects were applied:

1st Year:
Total Annual Income for owner through taxes:1,128,000,000
Total Population at day 366:371,000,000

After 2 years:
Total Income:4,446,000,000
Total Population:736,000,000

After 3 years:
Total Annual Income:9,954,000,000
Total Population:1,101,000,000


Transporting people may have some practical purpose that is not yet part of the game, however,
I have run the numbers on this and must agree voodoo even at its current rates is a much cheaper way to affect population even in small ports.

Farms are a much better way to grow populations.


I do like the Farms idea.

Transporting people is good if you caste TI's in a port holding 400m and transport them to a port holding 50m. Makes the impact of card more valuable.
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Re: Transport People between ports

Postby William one eye » Wed Dec 21, 2016 12:30 am

I think most people will just steal them from someone elses port
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Re: Transport People between ports

Postby Captain Jack » Wed Dec 21, 2016 12:30 am

Mostly, it creates options. There is a port with 21M population right now. The population of this port is low for a long time, if you can consider 21M low, that is.

With this feature, a SINGLE player can add half a million population per day. In a month, this is 15M. Whereas Transport Immigrants would add 210k per cast, about half from what the trade fleets of a typical advanced player can offer. It's super better and it will always be better at least till 50M of population. Then other factors will play a role.
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Re: Transport People between ports

Postby Malachi Constant » Wed Dec 21, 2016 12:31 am

William one eye wrote:I think most people will just steal them from someone elses port


Skirmish would show lost cargo and lead to hostilities if they are discovered doing so.

I think there would be great risk to this.
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Re: Transport People between ports

Postby Captain Jack » Wed Dec 21, 2016 12:32 am

William one eye wrote:I think most people will just steal them from someone elses port


Skirmish will reveal the thieves. 9gc worth per crate skirmished (4.5gc per person, they just collect their valuables, its a cruel world) you will be able to tell if the cargo was population as there is no other base value priced at 9gc.
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Re: Transport People between ports

Postby Captain Jack » Wed Dec 21, 2016 12:32 am

Malachi Constant wrote:
William one eye wrote:I think most people will just steal them from someone elses port


Skirmish would show lost cargo and lead to hostilities if they are discovered doing so.

I think there would be great risk to this.


Hard to see such hostilities though. Not before Nations diplomacy.
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