PhoenixKnight wrote:So this means that someone needs to decide whether to be a Good Samaritan and try to transport people for his nations while other are stealing them and make no profit out of it. I think it needs a little more work.
Shadowood wrote:PhoenixKnight wrote:So this means that someone needs to decide whether to be a Good Samaritan and try to transport people for his nations while other are stealing them and make no profit out of it. I think it needs a little more work.
I do agree with this as T.I. and Black Death are cheaper and far quicker in their effects in population then this.
However, this is a "free" option. Not really free as you sacrifice trade income to transport.
I do however, still love the idea of FARMS (viewtopic.php?f=5&t=2339&hilit=Farms)
3.Farms
Every level will increase port's population by 10.000 new citizens per day.
Max levels will be 100
20M cost per level
If we built today a lvl 100 Farm in Akrotiri, which is currently the lowest population port in Avonmora with 6M inhabitants, the following would happen if no other effects were applied:
1st Year:
Total Annual Income for owner through taxes:1,128,000,000
Total Population at day 366:371,000,000
After 2 years:
Total Income:4,446,000,000
Total Population:736,000,000
After 3 years:
Total Annual Income:9,954,000,000
Total Population:1,101,000,000
William one eye wrote:to clarify something - port A loses population that are loaded onto a ship and moved to port B - if the journey is successful, port B gains population.
is my thinking correct here.
William one eye wrote:Shadowood wrote:PhoenixKnight wrote:So this means that someone needs to decide whether to be a Good Samaritan and try to transport people for his nations while other are stealing them and make no profit out of it. I think it needs a little more work.
I do agree with this as T.I. and Black Death are cheaper and far quicker in their effects in population then this.
However, this is a "free" option. Not really free as you sacrifice trade income to transport.
I do however, still love the idea of FARMS (viewtopic.php?f=5&t=2339&hilit=Farms)
3.Farms
Every level will increase port's population by 10.000 new citizens per day.
Max levels will be 100
20M cost per level
If we built today a lvl 100 Farm in Akrotiri, which is currently the lowest population port in Avonmora with 6M inhabitants, the following would happen if no other effects were applied:
1st Year:
Total Annual Income for owner through taxes:1,128,000,000
Total Population at day 366:371,000,000
After 2 years:
Total Income:4,446,000,000
Total Population:736,000,000
After 3 years:
Total Annual Income:9,954,000,000
Total Population:1,101,000,000
Transporting people may have some practical purpose that is not yet part of the game, however,
I have run the numbers on this and must agree voodoo even at its current rates is a much cheaper way to affect population even in small ports.
Farms are a much better way to grow populations.
William one eye wrote:I think most people will just steal them from someone elses port
William one eye wrote:I think most people will just steal them from someone elses port
Malachi Constant wrote:William one eye wrote:I think most people will just steal them from someone elses port
Skirmish would show lost cargo and lead to hostilities if they are discovered doing so.
I think there would be great risk to this.