More Battles II

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Re: More Battles II

Postby Meliva » Sun Aug 14, 2016 2:08 am

he probably means how you can cast 3 FoJ right before the hour. but its a loophole that anyone can use honestly. its not just pirates who are able to do that.
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Re: More Battles II

Postby Vane » Sun Aug 14, 2016 2:51 am

Loophole is not an accurate term. It was designed this way for a reason.
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Re: More Battles II

Postby William Pitt » Sun Aug 14, 2016 2:53 am

Was there a "Need More Battles I"?
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Re: More Battles II

Postby John jacob astor » Sun Aug 14, 2016 3:06 am

Meliva wrote:he probably means how you can cast 3 FoJ right before the hour. but its a loophole that anyone can use honestly. its not just pirates who are able to do that.


i agree with charles. that is not a loophole.
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Re: More Battles II

Postby Meliva » Sun Aug 14, 2016 3:10 am

John jacob astor wrote:
Meliva wrote:he probably means how you can cast 3 FoJ right before the hour. but its a loophole that anyone can use honestly. its not just pirates who are able to do that.


i agree with charles. that is not a loophole.


i suppose your right about it not being a loophole. but my point being that there are still people who complain about how FoJ works, even though anyone can use it in that manner.
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Re: More Battles II

Postby John jacob astor » Sun Aug 14, 2016 3:22 am

crackedcubes: perhaps come up with a suggestion on what should be changed to discuss rather than just complaining. can you do that?
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Re: More Battles II

Postby Bmw » Sun Aug 14, 2016 3:57 am

Meliva wrote:he probably means how you can cast 3 FoJ right before the hour. but its a loophole that anyone can use honestly. its not just pirates who are able to do that.

that's the reason i said what i did
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Re: More Battles II

Postby ChaIbaud » Sun Aug 14, 2016 6:15 am

Cap'n Delrio wrote:Well,if I wanted to commit suicide I would just climb Crackedcubes ego and jump to his IQ.
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But, back to the issue, I think if you want to attack a pirate... I think what should be stressed is you can't have the best of both worlds. A steady income of gold, friends everywhere, and still want to be able to attack those who purposely minimized their ship number to keep loss low while return high (which is what a good merchant would do: quality over quantity). It's like politics: the "left" and "right" sides are both just a name assigned to people who share a somewhat similar view on how governments should work. "Merchants" and "pirates" are the same way: meaning, both sides do things differently but neither is necessarily right or wrong, more advantaged or disadvantaged, it's just what those chose to do. This brings up another question: if you mean pirates as in Fox-member-kinda-pirates then how would you make the game detect pirates? Some arbitrary definition like "has 5 or less ships, all sloops of war or lower!!!" would not cut it
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Re: More Battles II

Postby DezNutz » Sun Aug 14, 2016 1:13 pm

John jacob astor wrote:RECURRING. every 100 battles gives you 10m forever. no limit on the number of times claimed. that provides incentive for more attacks.

I've suggested something similar, but this works just as well. Incentive plundering is by far the simplest way to increase battles, as the mechanism already exists to do so. They just need to offer more incentives. The only reason I plundered after completing my nation missions was to get the 10M for 100 p2p plunder wins.
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Re: More Battles II

Postby Haron » Sun Aug 14, 2016 4:51 pm

I believe that a 10M reward for every 100 pvp win is a bad idea, for several reasons.

1) I think plunders should not generate gold. Only trade and production should. And yes, I think piracy tech is bad for the same reason.
2) This would mean giving piracy tech level 30 for free to everyone.
3) Just getting plunder wins is very easy. The trick is to do it and make a profit. With a reward like this, profiting from plunders become too easy.
4) Some people complain that traders have a hard time. I disagree. However, if this is implemented, traders might get my sympathy. This equals 100k extra pr plunder win. Lighting up and plundering large merchants become very profitable.
5) There are several inactive accounts around. If a guild finds an inactive with lots of fleets, lighting him up and attacking him every day becomes a great source of income.

I have no problem with the existing rewards. They help new players learn, and give them some starting capital. I built my hideout after getting the 50M reward for 500 pvp wins. This suggestion might increase the total number of plunders, but in the wrong way. Everyone hitting large traders or inactives is not what the game needs.

In my opinion, what is needed, are incentives for nations to wage war against each other. In my opinion, that would generate the right kind of action. My suggestion "external political events" was an attempt at a sketch for such incentives. Other solutions might be better, but I think it is such types of suggestions that are needed. Just getting more plunders in itself will not benefit the game. We need more action, but the right KIND of action.
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