Meliva wrote:Wolfie wrote:apart from upper suggestion let me return on previouse post of yours meliva, bout your rules well they can apply but they can fail aswell for example I had player taking 3 loans from me and repaying them fully all were relatively small then that same player asks me loan which is far bigger than previouse together... my logic guided me twoards sending him offer in hope that he'll retun as previouse and as you can already conclude yourself it didn't I lost nice ammount of gold and after that I decided I am not responding on any loan offer...
To look back at last post about that suggestion that would be great addition but it should be restricted because there are ways to exploit it on huge scale... maybe restrict it on some ammount which would fall under those intressts...
I am aware my rules can fail, you can never know if someone will pay or not. but having some guidelines like mine, I believe help reduce that chance.
and yeah the interest idea in my example is very exploitable, but I think with some revision, it could be implemented in some way. but danik is right, I think banks should have more ways to profit. the main reason I built my bank is a place to store my gold. the loans is just a bonus, I don't give out many loans. and it costs SO much just to build a bank. 100 creds each level, just to get to level 10 would cost 1K creds. that could buy quite a few voodoo, or a fully leveled MOW with some left over.
I agree it should be implemented and it would lure more people in building bank... Same reason why I built my bank aswell as I hated to spend more than 3 turns if I need quiet ammount of gold to get on the hand....
Danik is write we as bankers should have something to get in return in these cases maybe not full ammount but let's say 20-30% of loan issued if person goes inactive before repaying loan fully... it should give comforting to bankers... if by any chance player comes back he has to pay those pecentage to the game and continue repaying loans which would be lowered for that percentage...