The Saboteur ( Legendary )

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Total votes : 3

The Saboteur ( Legendary )

Postby Admiral Nelson » Tue Jun 28, 2016 4:52 pm

Name: The Saboteur
Type: Legendary
Purpose: Damages one Attribute point of designated ship per hour. ( Whilst in players possession - Not in Mariner Is what I am referring to )
Target: Ship.
Duration: X ( X is turns max is 72 hours/72 turns )
Not Undercover.
50% of chance per failure a hour.

Cost: Due to the power of the card, it has to use a great amount of resources for this to be rare to make.
Gold Coins/Resource:
> 2,500,000 gold coins
>10,000 Food ( For the worms to feast on!)

Voodoo cards:
> 50 Sabotage - If it is over a 3 day period, chances are it would use such.
> 3 Black list ( If you want to cover a 3 day period )
> 20 Time Spiral - Takes time to get the worms to do such damage!

Pros:
> Does damage on a certain ship making it not too powerful, yet not too weak.
> Provides a alternate card for Sabotage ( Currently could do with adjusting in my opinion )
> Could not be thrown around, due to Voodoo cost, and resource.

Cons:
> Expensive to build.
> Would do heavy damage to players with 60 attribute Man of wars/Ship of the Lines ( Simple solution : Don't have them out )
> Only pay to plays could afford such!

Opinions are welcome!
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Admiral Nelson
 
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Re: The Saboteur ( Legendary )

Postby ChaIbaud » Wed Jun 29, 2016 6:14 am

Nervous Nelson wrote:Cons:
> Expensive to build.
> Would do heavy damage to players with 60 attribute Man of wars/Ship of the Lines ( Simple solution : Don't have them out )
> Only pay to plays could afford such!

Nervous Nelson wrote:> Only pay to plays could afford such!

Nervous Nelson wrote:> pay to plays

...
PM me any complaints (10M gold coin wire fee is mandatory).
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ChaIbaud
 
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Re: The Saboteur ( Legendary )

Postby Grimrock Litless » Wed Jun 29, 2016 8:33 am

Even if its expensive to make, having it so powerful is still a problem.

One ship can be rendered useless in well, 50 hours or so.
"Got ya."
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Re: The Saboteur ( Legendary )

Postby Admiral Nelson » Wed Jun 29, 2016 12:10 pm

Guluere wrote:Even if its expensive to make, having it so powerful is still a problem.

One ship can be rendered useless in well, 50 hours or so.



But it can be removed by one serenity ;)
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Re: The Saboteur ( Legendary )

Postby ChaIbaud » Wed Jun 29, 2016 1:38 pm

I thought legendary voodoo couldn't be removed
PM me any complaints (10M gold coin wire fee is mandatory).
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Re: The Saboteur ( Legendary )

Postby Admiral Nelson » Wed Jun 29, 2016 1:39 pm

mister chalbooti wrote:I thought legendary voodoo couldn't be removed


Well, this one can. I am in charge here! :lol:
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